Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Older Editions
Trying to run 4E before its release?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="BradfordFerguson" data-source="post: 4020964" data-attributes="member: 20048"><p>Ungeheuer, OK, I see that giving it to the barbarian AT WILL, is a problem. Thanks for the feedback. If I keep it for the first game session, I will likely change it to USE: 1/encounter and also define a duration: 3 rounds. The enemy will also be allowed to withdraw/flee, the enemy isn't forced to attack, just target. (edited Barbarian post)</p><p></p><p></p><p></p><p>Good point, so if we go back to the MMORPG model of combat, NPCs wouldn't be able to do that move at all. NPCs don't charm PCs in MMORPGs.</p><p></p><p>That said, if monsters are going to fight in groups against the PCs and monsters will have roles in combat (defender, striker, controller), then their defenders should be able to "pull" the PCs away from attacking their strikers/controllers. So maybe the answer for the defender is for their pull to take one player option away instead of all player options away?</p><p></p><p>The PCs need to be able to "pull aggro" from monsters who are beating up on their "pasty whites", so PC defenders will have special abilities to pull aggro. Defenders are the battlefield "sticky" in their role. The rogue will have a special ability to "reduce hate" or push aggro away from them. The key is when they get this and how powerful it is.</p><p></p><p></p><p></p><p>I can't possibly map out all the talent trees or even some of them before the first game session (in 5 days). My personal goal isn't to convert the whole system.</p></blockquote><p></p>
[QUOTE="BradfordFerguson, post: 4020964, member: 20048"] Ungeheuer, OK, I see that giving it to the barbarian AT WILL, is a problem. Thanks for the feedback. If I keep it for the first game session, I will likely change it to USE: 1/encounter and also define a duration: 3 rounds. The enemy will also be allowed to withdraw/flee, the enemy isn't forced to attack, just target. (edited Barbarian post) Good point, so if we go back to the MMORPG model of combat, NPCs wouldn't be able to do that move at all. NPCs don't charm PCs in MMORPGs. That said, if monsters are going to fight in groups against the PCs and monsters will have roles in combat (defender, striker, controller), then their defenders should be able to "pull" the PCs away from attacking their strikers/controllers. So maybe the answer for the defender is for their pull to take one player option away instead of all player options away? The PCs need to be able to "pull aggro" from monsters who are beating up on their "pasty whites", so PC defenders will have special abilities to pull aggro. Defenders are the battlefield "sticky" in their role. The rogue will have a special ability to "reduce hate" or push aggro away from them. The key is when they get this and how powerful it is. I can't possibly map out all the talent trees or even some of them before the first game session (in 5 days). My personal goal isn't to convert the whole system. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Older Editions
Trying to run 4E before its release?
Top