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Trying to run 4E before its release?
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<blockquote data-quote="adamda" data-source="post: 4040999" data-attributes="member: 22066"><p>I was thinking of begging my DM to allow me to cut down on druid spells. Already am using the PH2 Shapeshift variant, but I want the 4e per encounter/at will system in place. So I was thinking of something along the lines of this:</p><p></p><p>At 1st level and every other level, two powers from these categories:</p><p></p><p>Life: Healing, buffs</p><p>Primal: Elemental damage and manipulation</p><p>Warding: Protection effects, and obscurement</p><p></p><p>You can choose to make them at will powers (very weak), per encounter (medium power), or per day (high power).</p><p></p><p>So at first level I might pick at will healing (standard action, 2 hp), per encounter warding (standard action, +2 AC to self and allies). At third level, a per day primal (swift action, 2d6 energy aura) and a per encounter healing (swift action, 10 hp). At 5th level, an at will warding (standard action, energy resistance 5 until beginning of next turn for all allies) and a per day heal (standard action, 20hp), and so on.</p><p></p><p>It would be better to do it in a talent tree fashion, but can't think of a good way to do that off the top of my head.</p></blockquote><p></p>
[QUOTE="adamda, post: 4040999, member: 22066"] I was thinking of begging my DM to allow me to cut down on druid spells. Already am using the PH2 Shapeshift variant, but I want the 4e per encounter/at will system in place. So I was thinking of something along the lines of this: At 1st level and every other level, two powers from these categories: Life: Healing, buffs Primal: Elemental damage and manipulation Warding: Protection effects, and obscurement You can choose to make them at will powers (very weak), per encounter (medium power), or per day (high power). So at first level I might pick at will healing (standard action, 2 hp), per encounter warding (standard action, +2 AC to self and allies). At third level, a per day primal (swift action, 2d6 energy aura) and a per encounter healing (swift action, 10 hp). At 5th level, an at will warding (standard action, energy resistance 5 until beginning of next turn for all allies) and a per day heal (standard action, 20hp), and so on. It would be better to do it in a talent tree fashion, but can't think of a good way to do that off the top of my head. [/QUOTE]
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