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Trying to start a D&D 3.5 game, need DM
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<blockquote data-quote="mfrench" data-source="post: 3968112" data-attributes="member: 32901"><p>This is to hold the place until I finish editing it. I need to put in the equipment, appearance, and a few other details. There are some questions for the DM in the Background section.[sblock=Keralt, dwarf diviner 1][CODE][B]Name:[/B] Keralt Clanless, exile of Stonehome</p><p>[B]Class:[/B] Diviner 1</p><p>[B]Race:[/B] Dwarf</p><p>[B]Size:[/B] medium</p><p>[B]Gender:[/B] male</p><p>[B]Alignment:[/B] Neutral</p><p>[B]Deity:[/B] XXXX</p><p></p><p>[B]Str:[/B] 10 +0 (2p.) [B]Level:[/B] 1 [B]XP:[/B] 0</p><p>[B]Dex:[/B] 13 +1 (5p.) [B]BAB:[/B] +0 [B]HP:[/B] 7/7 (1d4+3)</p><p>[B]Con:[/B] 16 +3 (+2, 6p.) [B]Grapple:[/B] +0 [B]Dmg Red:[/B] nil</p><p>[B]Int:[/B] 16 +3 (10p.) [B]Speed:[/B] 20' [B]Spell Res:[/B] 0</p><p>[B]Wis:[/B] 10 +0 (2p.) [B]Init:[/B] +1 [B]Spell Save:[/B] +X</p><p>[B]Cha:[/B] 9 -1 (-2, 3p.) [B]ACP:[/B] -0 [B]Spell Fail:[/B] 0%</p><p></p><p> [B]Base Armor Shld Dex Size Nat Misc Total[/B]</p><p>[B]Armor:[/B] 10 +0 +0 +1 +0 +0 +0 11</p><p>[B]Touch:[/B] 11 [B]Flatfooted:[/B] 10</p><p></p><p> [B]Base Mod Misc Total[/B]</p><p>[B]Fort:[/B] 0 +3 +3</p><p>[B]Ref:[/B] 0 +1 +1</p><p>[B]Will:[/B] 2 +0 +2</p><p>+2 racial bonus on saving throws against spells and spell-like effects, and poisons. </p><p></p><p>[B]Weapon Attack Damage Critical[/B]</p><p>XXXX +X XdXX+X XX-XXxX</p><p>XXXX +X XdXX+X XX-XXxX</p><p></p><p>[B]Languages:[/B] Common, Dwarven, Draconic, Elven, Goblin</p><p></p><p>[B]Abilities:[/B][list]</p><p>[*]Dwarf base land speed is 20 feet. However, dwarves can move at this speed even when wearing medium or heavy armor or when carrying a medium or heavy load (unlike other creatures, whose speed is reduced in such situations). </p><p>[*]Darkvision: Dwarves can see in the dark up to 60 feet. Darkvision is black and white only, but it is otherwise like normal sight, and dwarves can function just fine with no light at all. </p><p>[*]Stonecunning: This ability grants a dwarf a +2 racial bonus on Search checks to notice unusual stonework, such as sliding walls, stonework traps, new construction (even when built to match the old), unsafe stone surfaces, shaky stone ceilings, and the like. Something that isn’t stone but that is disguised as stone also counts as unusual stonework. A dwarf who merely comes within 10 feet of unusual stonework can make a Search check as if he were actively searching, and a dwarf can use the Search skill to find stonework traps as a rogue can. A dwarf can also intuit depth, sensing his approximate depth underground as naturally as a human can sense which way is up. </p><p>[*]Weapon Familiarity: Dwarves may treat dwarven waraxes and dwarven urgroshes as martial weapons, rather than exotic weapons. </p><p>[*]Stability: A dwarf gains a +4 bonus on ability checks made to resist being bull rushed or tripped when standing on the ground (but not when climbing, flying, riding, or otherwise not standing firmly on the ground). </p><p>[*]+2 racial bonus on saving throws against poison. </p><p>[*]+2 racial bonus on saving throws against spells and spell-like effects. </p><p>[*]+1 racial bonus on attack rolls against orcs and goblinoids. </p><p>[*]+4 dodge bonus to Armor Class against monsters of the giant type. Any time a creature loses its Dexterity bonus (if any) to Armor Class, such as when it’s caught flat-footed, it loses its dodge bonus, too. </p><p>[*]+2 racial bonus on Appraise checks that are related to stone or metal items. </p><p>[*]+2 racial bonus on Craft checks that are related to stone or metal.[/list]</p><p></p><p>[B]Feats:[/B]</p><p>1) Precocious Apprentice (Summon Swarm)</p><p></p><p>[B]Skill Points:[/B] 20 [B]Max Ranks:[/B] 4/2</p><p>[u][B]Skills Ranks Mod Misc Total[/B][/u]</p><p>Spellcraft 4 +3 +2 +9</p><p>Know. (arcana) 4 +3 +7</p><p>Know. (planes) 4 +3 +7</p><p>Concentration 4 +3 +7</p><p>Craft (alchemy) 4 +3 +7</p><p></p><p>[B]Equipment: Cost Weight[/B]</p><p>XXXX XXcp XXlb</p><p>XXXX XXsp XXlb</p><p>XXXX XXgp XXlb</p><p>XXXX XXgp XXlb</p><p></p><p>[B]Total Weight:[/B]XXlb [B]Money:[/B] XXgp XXsp XXcp</p><p> [B]Lgt Med Hvy Lift Push[/B]</p><p>[B]Max Weight:[/B] XXX XXX XXX XXX XXX</p><p></p><p>[B]Age:[/B] 75</p><p>[B]Height:[/B] 4'9"</p><p>[B]Weight:[/B] 240lb</p><p>[B]Eyes:[/B] A deep brown</p><p>[B]Hair:[/B] Unaturally white</p><p>[B]Skin:[/B] Pale[/CODE][sblock=Spells]Specialized in Divination, banned Evocation</p><p>Spellbook</p><p>(prepared spells in italics)</p><p><u>0th level</u></p><p>All 0th spells from PHB</p><p><em>Read Magic</em></p><p><em>Detect Magic</em></p><p><em>Ghost Sound</em></p><p><u>1st level</u></p><p>Charm Person</p><p><em>Detect Secret Doors</em></p><p><em>Summon Monster I</em></p><p>Mage Armor</p><p><em>Ray of Enfeeblement</em></p><p>Expeditious Retreat</p><p><u>2nd level</u> (from feat)</p><p><em>Summon Swarm</em>[/sblock][sblock=Appearance]:[/sblock][sblock=Background]Any direction for the Deity? He's not all that religious anyway. Any extra background I should know? I envision him as a dwarf who was exiled from Stonehome (generic name, change it at your will) for his interest in wizardry: once his clan caught him learning Elven to read up on their magic, he was given the boot. He roamed the lands of men, studying the magic of elves and dragons. He's especially interested in other planes, scrying, and summoning.[/sblock] </p><p>[/sblock] How much money do I start with? Can I buy some scrolls with start up money? If so, that will change my spell list slightly.</p></blockquote><p></p>
[QUOTE="mfrench, post: 3968112, member: 32901"] This is to hold the place until I finish editing it. I need to put in the equipment, appearance, and a few other details. There are some questions for the DM in the Background section.[sblock=Keralt, dwarf diviner 1][CODE][B]Name:[/B] Keralt Clanless, exile of Stonehome [B]Class:[/B] Diviner 1 [B]Race:[/B] Dwarf [B]Size:[/B] medium [B]Gender:[/B] male [B]Alignment:[/B] Neutral [B]Deity:[/B] XXXX [B]Str:[/B] 10 +0 (2p.) [B]Level:[/B] 1 [B]XP:[/B] 0 [B]Dex:[/B] 13 +1 (5p.) [B]BAB:[/B] +0 [B]HP:[/B] 7/7 (1d4+3) [B]Con:[/B] 16 +3 (+2, 6p.) [B]Grapple:[/B] +0 [B]Dmg Red:[/B] nil [B]Int:[/B] 16 +3 (10p.) [B]Speed:[/B] 20' [B]Spell Res:[/B] 0 [B]Wis:[/B] 10 +0 (2p.) [B]Init:[/B] +1 [B]Spell Save:[/B] +X [B]Cha:[/B] 9 -1 (-2, 3p.) [B]ACP:[/B] -0 [B]Spell Fail:[/B] 0% [B]Base Armor Shld Dex Size Nat Misc Total[/B] [B]Armor:[/B] 10 +0 +0 +1 +0 +0 +0 11 [B]Touch:[/B] 11 [B]Flatfooted:[/B] 10 [B]Base Mod Misc Total[/B] [B]Fort:[/B] 0 +3 +3 [B]Ref:[/B] 0 +1 +1 [B]Will:[/B] 2 +0 +2 +2 racial bonus on saving throws against spells and spell-like effects, and poisons. [B]Weapon Attack Damage Critical[/B] XXXX +X XdXX+X XX-XXxX XXXX +X XdXX+X XX-XXxX [B]Languages:[/B] Common, Dwarven, Draconic, Elven, Goblin [B]Abilities:[/B][list] [*]Dwarf base land speed is 20 feet. However, dwarves can move at this speed even when wearing medium or heavy armor or when carrying a medium or heavy load (unlike other creatures, whose speed is reduced in such situations). [*]Darkvision: Dwarves can see in the dark up to 60 feet. Darkvision is black and white only, but it is otherwise like normal sight, and dwarves can function just fine with no light at all. [*]Stonecunning: This ability grants a dwarf a +2 racial bonus on Search checks to notice unusual stonework, such as sliding walls, stonework traps, new construction (even when built to match the old), unsafe stone surfaces, shaky stone ceilings, and the like. Something that isn’t stone but that is disguised as stone also counts as unusual stonework. A dwarf who merely comes within 10 feet of unusual stonework can make a Search check as if he were actively searching, and a dwarf can use the Search skill to find stonework traps as a rogue can. A dwarf can also intuit depth, sensing his approximate depth underground as naturally as a human can sense which way is up. [*]Weapon Familiarity: Dwarves may treat dwarven waraxes and dwarven urgroshes as martial weapons, rather than exotic weapons. [*]Stability: A dwarf gains a +4 bonus on ability checks made to resist being bull rushed or tripped when standing on the ground (but not when climbing, flying, riding, or otherwise not standing firmly on the ground). [*]+2 racial bonus on saving throws against poison. [*]+2 racial bonus on saving throws against spells and spell-like effects. [*]+1 racial bonus on attack rolls against orcs and goblinoids. [*]+4 dodge bonus to Armor Class against monsters of the giant type. Any time a creature loses its Dexterity bonus (if any) to Armor Class, such as when it’s caught flat-footed, it loses its dodge bonus, too. [*]+2 racial bonus on Appraise checks that are related to stone or metal items. [*]+2 racial bonus on Craft checks that are related to stone or metal.[/list] [B]Feats:[/B] 1) Precocious Apprentice (Summon Swarm) [B]Skill Points:[/B] 20 [B]Max Ranks:[/B] 4/2 [u][B]Skills Ranks Mod Misc Total[/B][/u] Spellcraft 4 +3 +2 +9 Know. (arcana) 4 +3 +7 Know. (planes) 4 +3 +7 Concentration 4 +3 +7 Craft (alchemy) 4 +3 +7 [B]Equipment: Cost Weight[/B] XXXX XXcp XXlb XXXX XXsp XXlb XXXX XXgp XXlb XXXX XXgp XXlb [B]Total Weight:[/B]XXlb [B]Money:[/B] XXgp XXsp XXcp [B]Lgt Med Hvy Lift Push[/B] [B]Max Weight:[/B] XXX XXX XXX XXX XXX [B]Age:[/B] 75 [B]Height:[/B] 4'9" [B]Weight:[/B] 240lb [B]Eyes:[/B] A deep brown [B]Hair:[/B] Unaturally white [B]Skin:[/B] Pale[/CODE][sblock=Spells]Specialized in Divination, banned Evocation Spellbook (prepared spells in italics) [u]0th level[/u] All 0th spells from PHB [i]Read Magic Detect Magic Ghost Sound[/i] [u]1st level[/u] Charm Person [i]Detect Secret Doors[/i] [i]Summon Monster I[/i] Mage Armor [i]Ray of Enfeeblement[/i] Expeditious Retreat [u]2nd level[/u] (from feat) [i]Summon Swarm[/i][/sblock][sblock=Appearance]:[/sblock][sblock=Background]Any direction for the Deity? He's not all that religious anyway. Any extra background I should know? I envision him as a dwarf who was exiled from Stonehome (generic name, change it at your will) for his interest in wizardry: once his clan caught him learning Elven to read up on their magic, he was given the boot. He roamed the lands of men, studying the magic of elves and dragons. He's especially interested in other planes, scrying, and summoning.[/sblock] [/sblock] How much money do I start with? Can I buy some scrolls with start up money? If so, that will change my spell list slightly. [/QUOTE]
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