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Trying to work around a DM's restriction
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<blockquote data-quote="Dausuul" data-source="post: 5536269" data-attributes="member: 58197"><p>If you're playing bog-standard D&D in all its kitchen sink glory, zillions of character options are fine, but some DMs like a little more control over the themes and elements in the game.</p><p></p><p>This issue mostly crops up with classes and races; it doesn't come up as much with feats and powers. Even so, the potential for problems exists, and in fact the OP is a case in point. Venom Hand Master is a feat that lets poison work on undead and golems. The DM might consider it ludicrous to be able to poison a stone statue or a walking skeleton, or feel that it diminishes the "unnaturalness" of such creatures if there's a way to make poison affect them.</p><p></p><p>And, as we all know, every previous edition of the game has had monstrously broken stuff in Dragon. <em>At the moment</em>, that's not the case in 4E, but there's no guarantee it will stay that way. I could see how a DM might not want to constantly monitor Dragon to be sure it's maintaining its quality.</p><p></p><p>Of course, all this is speculation. We don't know why the OP's DM banned Dragon material. My guess is he's old-school and has been burned by Dragon (heh) often enough in the past that he just doesn't trust it, no matter what assurances WotC offers that it's cleaned up its act... but who knows.</p><p></p><p></p><p></p><p>This is excellent advice...</p><p></p><p></p><p></p><p>...this is not. The DM may have perfectly valid reasons for not being willing to make an exception. As I pointed out above, the existence of Venom Hand Master changes the game world in ways that a DM could find objectionable. </p><p></p><p>The DM has already established that Dragon material is not available in his campaign. He's well within his rights to do so, and to say no if a player wants to make an exception. That doesn't mean he <em>will</em> say no, but he's not necessarily being irrational if he does.</p></blockquote><p></p>
[QUOTE="Dausuul, post: 5536269, member: 58197"] If you're playing bog-standard D&D in all its kitchen sink glory, zillions of character options are fine, but some DMs like a little more control over the themes and elements in the game. This issue mostly crops up with classes and races; it doesn't come up as much with feats and powers. Even so, the potential for problems exists, and in fact the OP is a case in point. Venom Hand Master is a feat that lets poison work on undead and golems. The DM might consider it ludicrous to be able to poison a stone statue or a walking skeleton, or feel that it diminishes the "unnaturalness" of such creatures if there's a way to make poison affect them. And, as we all know, every previous edition of the game has had monstrously broken stuff in Dragon. [i]At the moment[/i], that's not the case in 4E, but there's no guarantee it will stay that way. I could see how a DM might not want to constantly monitor Dragon to be sure it's maintaining its quality. Of course, all this is speculation. We don't know why the OP's DM banned Dragon material. My guess is he's old-school and has been burned by Dragon (heh) often enough in the past that he just doesn't trust it, no matter what assurances WotC offers that it's cleaned up its act... but who knows. This is excellent advice... ...this is not. The DM may have perfectly valid reasons for not being willing to make an exception. As I pointed out above, the existence of Venom Hand Master changes the game world in ways that a DM could find objectionable. The DM has already established that Dragon material is not available in his campaign. He's well within his rights to do so, and to say no if a player wants to make an exception. That doesn't mean he [i]will[/i] say no, but he's not necessarily being irrational if he does. [/QUOTE]
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