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*Pathfinder & Starfinder
Trying to work around a DM's restriction
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<blockquote data-quote="jbear" data-source="post: 5549503" data-attributes="member: 75065"><p>Yep, ok, fair enough... unfortunately I think you're right. And yes, even I knew it was a bit tortured. </p><p></p><p>I guess it had to be to get around the DMs restriction.</p><p></p><p>So, in short: Sorry mate ... you're screwed.</p><p></p><p>Only option left? : Talk to DM (as stated be those wiser than me): Refluff PP to Coiled Lightning Serpent ... (begin to worship Coatls?) ... even offer giving up a feat slot to achieve this if your DM isn't quite convinced? Change all poison effects to Lightning.</p><p></p><p>To be honest, this is not a problem my players will ever run into. EVER. My commiserations.</p><p></p><p>Note: The exception of poison to the key word rule seems to make this all unnecessarily complex. It also seems to remove any power, class or path from a (informed) player's consideration because Poison is so heavily inferior compared to other damage types. While it completely makes sense that undead etc would have poison immunity, I'm not quite seeing why the side step to get around those limitations has been made singularly difficult. It seems make as little sense to be able to turn psychic damage to fire damage as it does poison to frost ...</p></blockquote><p></p>
[QUOTE="jbear, post: 5549503, member: 75065"] Yep, ok, fair enough... unfortunately I think you're right. And yes, even I knew it was a bit tortured. I guess it had to be to get around the DMs restriction. So, in short: Sorry mate ... you're screwed. Only option left? : Talk to DM (as stated be those wiser than me): Refluff PP to Coiled Lightning Serpent ... (begin to worship Coatls?) ... even offer giving up a feat slot to achieve this if your DM isn't quite convinced? Change all poison effects to Lightning. To be honest, this is not a problem my players will ever run into. EVER. My commiserations. Note: The exception of poison to the key word rule seems to make this all unnecessarily complex. It also seems to remove any power, class or path from a (informed) player's consideration because Poison is so heavily inferior compared to other damage types. While it completely makes sense that undead etc would have poison immunity, I'm not quite seeing why the side step to get around those limitations has been made singularly difficult. It seems make as little sense to be able to turn psychic damage to fire damage as it does poison to frost ... [/QUOTE]
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