Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
TS' Book of Heroic Might: Alignment as it is Meant to Be
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="bardolph" data-source="post: 4369902" data-attributes="member: 2304"><p>Ah, my bad. I thought you were talking about 4e.</p><p></p><p></p><p>Fair enough. What you've essentially created are situationally superior versions of otherwise reliable spells. Choosing the alignment-keyed versions has everything to do with how much they know about the campaign. If the party is all Good, then taking the "special" version of Cure Light wounds simply gives a flat bonus to everyone. I suppose this is a reward for the party deciding to all pick the same alignment. Likewise, for spells that situationally do more harm to enemies depending on their alignment, again all they need to do is know what kinds of encounters you are going to put them through, and choose their powers accordingly.</p><p></p><p>Let me put myself in their situation. If you were my DM, I would guess that if you're going through all the trouble to make these nifty alignment-based powers, you wouldn't punish me for choosing them, so I would choose them with a reasonable expectation that you will be sending Evil-aligned creatures against us most of the time.</p><p></p><p>This is what I mean by "gaming the system." What you're doing is creating the <em>illusion</em> of choice. However, it's not a real choice if one choice is clearly superior to the others. In this case, you're giving a subtle message to your players: "choose Good, and choose my powers, and you'll get a bunch of free bonuses." While it's certainly possible that your players may defy you anyway and pass up your carrots, I don't see what you've accomplished with all of this. If you want your players to all be Good, then require them to be Good, and be done with it. No need to build an elaborate system of incremental rewards in order to entice them into it.</p><p></p><p></p><p>Actually, I think alignments are precisely that: neat little philosophical boxes. And, by your earlier posts, I thought you agreed with this sentiment.</p><p></p><p>4e is nice because you can opt out of the alignment system by picking "Unaligned." However, if you want to be "aligned," then go ahead and pick an alignment. Everybody wins.</p><p></p><p></p><p>I see alignment differently. Alignment determines your actions, not the other way around. If you want to be a morally complex being, then "Unaligned" is a much better choice for you.</p></blockquote><p></p>
[QUOTE="bardolph, post: 4369902, member: 2304"] Ah, my bad. I thought you were talking about 4e. Fair enough. What you've essentially created are situationally superior versions of otherwise reliable spells. Choosing the alignment-keyed versions has everything to do with how much they know about the campaign. If the party is all Good, then taking the "special" version of Cure Light wounds simply gives a flat bonus to everyone. I suppose this is a reward for the party deciding to all pick the same alignment. Likewise, for spells that situationally do more harm to enemies depending on their alignment, again all they need to do is know what kinds of encounters you are going to put them through, and choose their powers accordingly. Let me put myself in their situation. If you were my DM, I would guess that if you're going through all the trouble to make these nifty alignment-based powers, you wouldn't punish me for choosing them, so I would choose them with a reasonable expectation that you will be sending Evil-aligned creatures against us most of the time. This is what I mean by "gaming the system." What you're doing is creating the [i]illusion[/i] of choice. However, it's not a real choice if one choice is clearly superior to the others. In this case, you're giving a subtle message to your players: "choose Good, and choose my powers, and you'll get a bunch of free bonuses." While it's certainly possible that your players may defy you anyway and pass up your carrots, I don't see what you've accomplished with all of this. If you want your players to all be Good, then require them to be Good, and be done with it. No need to build an elaborate system of incremental rewards in order to entice them into it. Actually, I think alignments are precisely that: neat little philosophical boxes. And, by your earlier posts, I thought you agreed with this sentiment. 4e is nice because you can opt out of the alignment system by picking "Unaligned." However, if you want to be "aligned," then go ahead and pick an alignment. Everybody wins. I see alignment differently. Alignment determines your actions, not the other way around. If you want to be a morally complex being, then "Unaligned" is a much better choice for you. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
TS' Book of Heroic Might: Alignment as it is Meant to Be
Top