Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is LIVE! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
Playing the Game
Play by Post
[tSoY] Dungeons and Dragnet
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Lackhand" data-source="post: 3780514" data-attributes="member: 36160"><p><em></em></p><p><em>(Do you want to concentrate on something I've breezed through? Please, feel free, but comment on what you're doing. </em></p><p><em>If it gets confusing, I'll take smaller steps in the future; you can stop on the bridge and get wet, say "nevermind" and consult your banker, whatever.)</em></p><p><em></em></p><p></p><p>The rain fell in gouts and vertical streams, leaving slick traces on walkways and sending pedestrians scurrying for cover.</p><p>You pushed your way past ostlers and painted ladies, hegglers and cabbage-hawkers, crowding amongst the eaves, avoiding the murky waters laden with soot and grit.</p><p></p><p>Struggling Bridge is a quick dash across an open span between towers, a burst of open air and sunlight in nicer weather.</p><p>Public speakers come there in the evenings, and lecture on a variety of topics.</p><p></p><p>In the last arch before the bridge, you passed by a distant-eyed elven lass.</p><p>She implored you for a copper, thruppence for the plight of the nonhuman; hard to lead a life in Man's world, it was, sirs, deadly hard.</p><p>The arch was plastered with with Karl Karloffsson for Change! posters.</p><p></p><p>At the middle of the bridge, a lone figure stood, getting soaked.</p><p></p><p>Clangge, the warforged sergeant-at-arms, didn't seem to mind the rain. </p><p>He didn't mind or say much, ever. </p><p>On that one occasion, all he did was gesture for you to follow him.</p><p></p><p>He led you to the crime scene; an inn near several broad transits.</p><p>It was obviously the sort of inn usually used by adventurers, a cheap-looking three-level (above it, an eatery; below, a storehouse).</p><p>In the entrance vestibule, the stout and swarthy proprietress was giving a statement to a few ineffectual looking Shields.</p><p>She says that she saw nothing and heard nothing, the incident having occurred at 2 hours after midnight, and herself not residing on the premises</p><p></p><p>Clangge and Sotto show you the scene, on the second floor. </p><p>A small room with a bed, messy with the assorted knick-knacks of travelers. </p><p>Every flat surface was coated with a thick, irregular, clumpy red ash. </p><p>The walls, ceiling, bed, two bedrolls on the floor, and bodies were caked with the stuff. </p><p></p><p>The fragments of windowglass remaining in the frame were opaque with the dust; the shards of glass mixed with the ash among your feet.</p><p>A breeze wafted in through the broken window, overlooking a broad vertical shaft.</p><p>There was a midden-heap at the bottom of the shaft, and large windows (open to the air) spiked in at irregular intervals, capped with a stone dome. </p><p>A wall faces opposite, with the windows of a set of private dwellings.</p><p></p><p>The sight of the bodies didn't effect you at all. Like dolls or mannequins, they were, not flesh-and-blood people. Broken toys.</p><p></p><p>They were split from stem to stern, a single, smooth cut, with parallel lacerations. </p><p></p><p>The victims were two men and one woman, with the older man's head missing. </p><p>They weren't local, but were on the registry as the Company of the Pale Three. </p><p></p><p>Paler now, o'course, according to Sotto.</p><p></p><p>The witness was a dragonmarked Finder in their employ named Orgrim d'Tharashk. </p><p>Orgrim, a Sharn native, was employed to try to figure out the location of a book of maps related to some later doings of the unfortunate Three.</p><p>Sotto had already sent round a few Shields to interview him, and gives you a transcript of his report.</p><p></p><p>Orgrim had been trudging up Knight's Stair past the dens of temptation there when he thought that he saw a pack of shifters some fifty feet ahead of him, drunken and looking for trouble.</p><p></p><p>Not a racist lad, he claims that he followed them out of "professional interest", rather than looking for an easy mark, or accusing them of loitering. He saw them shuffle through a side door from the Stair, now known to lead into that, ahem, "garden".</p><p></p><p>He abandoned his pursuit of them and continued on to meet his employer but apparently decided that temptation could be bought with later coinage. </p><p>By the time he had laced back up his trousers, his employers were in the state you see 'em now.</p><p></p><p></p><p>The streets were otherwise deserted, which is uncommon but not unheard of at that hour.</p><p>The watch had not yet managed to find other witnesses, but then, they'd not yet tried.</p><p></p><p>Sotto leveled his eyes and you and twisted his mouth -- complete with waxed mustache -- into a frown. It's clear that he's perplexed about how, exactly, to proceed.</p></blockquote><p></p>
[QUOTE="Lackhand, post: 3780514, member: 36160"] [i] (Do you want to concentrate on something I've breezed through? Please, feel free, but comment on what you're doing. If it gets confusing, I'll take smaller steps in the future; you can stop on the bridge and get wet, say "nevermind" and consult your banker, whatever.) [/i] The rain fell in gouts and vertical streams, leaving slick traces on walkways and sending pedestrians scurrying for cover. You pushed your way past ostlers and painted ladies, hegglers and cabbage-hawkers, crowding amongst the eaves, avoiding the murky waters laden with soot and grit. Struggling Bridge is a quick dash across an open span between towers, a burst of open air and sunlight in nicer weather. Public speakers come there in the evenings, and lecture on a variety of topics. In the last arch before the bridge, you passed by a distant-eyed elven lass. She implored you for a copper, thruppence for the plight of the nonhuman; hard to lead a life in Man's world, it was, sirs, deadly hard. The arch was plastered with with Karl Karloffsson for Change! posters. At the middle of the bridge, a lone figure stood, getting soaked. Clangge, the warforged sergeant-at-arms, didn't seem to mind the rain. He didn't mind or say much, ever. On that one occasion, all he did was gesture for you to follow him. He led you to the crime scene; an inn near several broad transits. It was obviously the sort of inn usually used by adventurers, a cheap-looking three-level (above it, an eatery; below, a storehouse). In the entrance vestibule, the stout and swarthy proprietress was giving a statement to a few ineffectual looking Shields. She says that she saw nothing and heard nothing, the incident having occurred at 2 hours after midnight, and herself not residing on the premises Clangge and Sotto show you the scene, on the second floor. A small room with a bed, messy with the assorted knick-knacks of travelers. Every flat surface was coated with a thick, irregular, clumpy red ash. The walls, ceiling, bed, two bedrolls on the floor, and bodies were caked with the stuff. The fragments of windowglass remaining in the frame were opaque with the dust; the shards of glass mixed with the ash among your feet. A breeze wafted in through the broken window, overlooking a broad vertical shaft. There was a midden-heap at the bottom of the shaft, and large windows (open to the air) spiked in at irregular intervals, capped with a stone dome. A wall faces opposite, with the windows of a set of private dwellings. The sight of the bodies didn't effect you at all. Like dolls or mannequins, they were, not flesh-and-blood people. Broken toys. They were split from stem to stern, a single, smooth cut, with parallel lacerations. The victims were two men and one woman, with the older man's head missing. They weren't local, but were on the registry as the Company of the Pale Three. Paler now, o'course, according to Sotto. The witness was a dragonmarked Finder in their employ named Orgrim d'Tharashk. Orgrim, a Sharn native, was employed to try to figure out the location of a book of maps related to some later doings of the unfortunate Three. Sotto had already sent round a few Shields to interview him, and gives you a transcript of his report. Orgrim had been trudging up Knight's Stair past the dens of temptation there when he thought that he saw a pack of shifters some fifty feet ahead of him, drunken and looking for trouble. Not a racist lad, he claims that he followed them out of "professional interest", rather than looking for an easy mark, or accusing them of loitering. He saw them shuffle through a side door from the Stair, now known to lead into that, ahem, "garden". He abandoned his pursuit of them and continued on to meet his employer but apparently decided that temptation could be bought with later coinage. By the time he had laced back up his trousers, his employers were in the state you see 'em now. The streets were otherwise deserted, which is uncommon but not unheard of at that hour. The watch had not yet managed to find other witnesses, but then, they'd not yet tried. Sotto leveled his eyes and you and twisted his mouth -- complete with waxed mustache -- into a frown. It's clear that he's perplexed about how, exactly, to proceed. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Play by Post
[tSoY] Dungeons and Dragnet
Top