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[tSoY] Dungeons and Dragnet
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<blockquote data-quote="Lackhand" data-source="post: 3784122" data-attributes="member: 36160"><p>Himura: You head back out of the inn and into the rain, avoiding getting wet by sticking close to the stained stone face of the tower.</p><p>A short way around the spiralling Knight's Stair found a greasy sort of door, some 10' below the inn's grade and wedged between a pair of shopfronts. </p><p></p><p>It opened up onto the bottom of the shaft, where a variety of inorganic trash lay heaped: ruined tools, construction debris, a kiln's worth of potsherds, and some thin and anemic grass. </p><p>You could see the rest of the group through the blown-in glass window, a good distance above.</p><p></p><p>You could also see the cloud of flies, buzzing around a dismembered head laying discarded amidst the trash.</p><p>You assume it's the head of Emerikol the Elder, with its long gray beard and fish-like eyes.</p><p></p><p>It was clearly removed casually in the same slice that split his belly, and someone, or some thing, seems to have chewed off left side of his face.</p><p></p><p>The head is coated with the ashy stuff, and again, no blood.</p><p>It's dry, and dirty, and small, and sad, and kind of squishy over the hard bone. </p><p></p><p>There is some more of the ashy around it and at the top of the heap -- and a few traces along the wall closest to the inn, you notice now -- but that's it.</p><p></p><p>A human girl-child watching from the building across waves down gap-toothedly at you through the thick, dirty glass.</p><p></p><p></p><p>Valandil: Sotto informs you that the door was <strong>not</strong> locked when the police arrived.</p><p>However, the proprietress unlocked the door when she saw some scattered ashes in the hall and felt something was wrong. She immediately called the Watch.</p><p></p><p>The undersides of everything were mostly clean. </p><p>It seemed obvious that the ash originated at the bodies, coating any facing surfaces with a few broad splashes. </p><p>As to what caused the burning, I'm not sure how you'd be able to tell the difference, but contact with the ash seems to be what caused the singeing.</p><p>Anything removed from them didn't have the same scorching (the topsheets, for instance, were a sort of brittle amber color when you brushed the ash away; the mattress itself was still a dirty off-white.)</p><p></p><p></p><p></p><p></p><p>The old woman clearly wanted to leave, seeming somewhat distraught. </p><p></p><p>Sotto's not sure what else he can do to help (having finished his deposition) -- he's going to head back to the West Bailey. </p><p>Knowing him, he'll probably alphabetize his papers. Again.</p><p></p><p>He wishes you all good luck. He's going to get back to the *normal* rapists and murderers, if you have no further use for him.</p></blockquote><p></p>
[QUOTE="Lackhand, post: 3784122, member: 36160"] Himura: You head back out of the inn and into the rain, avoiding getting wet by sticking close to the stained stone face of the tower. A short way around the spiralling Knight's Stair found a greasy sort of door, some 10' below the inn's grade and wedged between a pair of shopfronts. It opened up onto the bottom of the shaft, where a variety of inorganic trash lay heaped: ruined tools, construction debris, a kiln's worth of potsherds, and some thin and anemic grass. You could see the rest of the group through the blown-in glass window, a good distance above. You could also see the cloud of flies, buzzing around a dismembered head laying discarded amidst the trash. You assume it's the head of Emerikol the Elder, with its long gray beard and fish-like eyes. It was clearly removed casually in the same slice that split his belly, and someone, or some thing, seems to have chewed off left side of his face. The head is coated with the ashy stuff, and again, no blood. It's dry, and dirty, and small, and sad, and kind of squishy over the hard bone. There is some more of the ashy around it and at the top of the heap -- and a few traces along the wall closest to the inn, you notice now -- but that's it. A human girl-child watching from the building across waves down gap-toothedly at you through the thick, dirty glass. Valandil: Sotto informs you that the door was [b]not[/b] locked when the police arrived. However, the proprietress unlocked the door when she saw some scattered ashes in the hall and felt something was wrong. She immediately called the Watch. The undersides of everything were mostly clean. It seemed obvious that the ash originated at the bodies, coating any facing surfaces with a few broad splashes. As to what caused the burning, I'm not sure how you'd be able to tell the difference, but contact with the ash seems to be what caused the singeing. Anything removed from them didn't have the same scorching (the topsheets, for instance, were a sort of brittle amber color when you brushed the ash away; the mattress itself was still a dirty off-white.) The old woman clearly wanted to leave, seeming somewhat distraught. Sotto's not sure what else he can do to help (having finished his deposition) -- he's going to head back to the West Bailey. Knowing him, he'll probably alphabetize his papers. Again. He wishes you all good luck. He's going to get back to the *normal* rapists and murderers, if you have no further use for him. [/QUOTE]
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