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[tSoY] Dungeons and Dragnet
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<blockquote data-quote="Lackhand" data-source="post: 3819903" data-attributes="member: 36160"><p>This is incredibly narrativist of me but: For the next little while, I don't have any real clues planned. Live life. Be real people and use this as an opportunity to explore your characters. If what your character would do is get obsessed and dig in, trying to solve the mystery, describe what you're doing. It may work; I like getting surprised. But in general, don't get frustrated if what you're trying isn't working, there are time scales at work here.</p><p>The murderer is a little flamboyant, maybe, but clever, and covered his, her, or its tracks well.</p><p></p><p>Himura: Each other. Let the scene end, take your 1 xp, and wait 'till tomorrow. You'll get another few... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p>Vára shrugs off your continued offers of aid, protesting that she's fine, and just wants to take in the stars (between the few drips of rain) -- she's off to a park in the upper reaches, to stargaze and think, and greet the sun. </p><p>Besides, it's getting awfully early.</p><p></p><p></p><p>Everyone: You make it back to your houses and warm, dry beds, images of the easily-swept-up crime scene fresh in your minds. The sun rises. The next day begins, cooler than yesterday, thanks to the rain, and with a clammy mist in the air.</p><p></p><p></p><p>Val (and anyone else in the Keg & Kettle): You stayed up all night -- for a given definition of "up" and "night" -- studying. </p><p>An hour after sunrise, while the bronze tolling of the Host's Bells are still fading from earshot, Vára comes calling.</p><p></p><p>She's gazing through the crusted windows anxiously; the stout proprietor rarely opens to the public before ten bells.</p><p></p><p>She is wearing a silk shawl of clear Valenar workelfship, her hair is gathered at the nape of her neck in dark curls, and in every way she looks more couth, albeit still wispy and abstracted.</p><p></p><p>She knocks, hesitantly.</p><p></p><p>Actions?</p></blockquote><p></p>
[QUOTE="Lackhand, post: 3819903, member: 36160"] This is incredibly narrativist of me but: For the next little while, I don't have any real clues planned. Live life. Be real people and use this as an opportunity to explore your characters. If what your character would do is get obsessed and dig in, trying to solve the mystery, describe what you're doing. It may work; I like getting surprised. But in general, don't get frustrated if what you're trying isn't working, there are time scales at work here. The murderer is a little flamboyant, maybe, but clever, and covered his, her, or its tracks well. Himura: Each other. Let the scene end, take your 1 xp, and wait 'till tomorrow. You'll get another few... ;) Vára shrugs off your continued offers of aid, protesting that she's fine, and just wants to take in the stars (between the few drips of rain) -- she's off to a park in the upper reaches, to stargaze and think, and greet the sun. Besides, it's getting awfully early. Everyone: You make it back to your houses and warm, dry beds, images of the easily-swept-up crime scene fresh in your minds. The sun rises. The next day begins, cooler than yesterday, thanks to the rain, and with a clammy mist in the air. Val (and anyone else in the Keg & Kettle): You stayed up all night -- for a given definition of "up" and "night" -- studying. An hour after sunrise, while the bronze tolling of the Host's Bells are still fading from earshot, Vára comes calling. She's gazing through the crusted windows anxiously; the stout proprietor rarely opens to the public before ten bells. She is wearing a silk shawl of clear Valenar workelfship, her hair is gathered at the nape of her neck in dark curls, and in every way she looks more couth, albeit still wispy and abstracted. She knocks, hesitantly. Actions? [/QUOTE]
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