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TSR Module WG5 "Mordenkainen's Fantastic Adventure"
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<blockquote data-quote="howandwhy99" data-source="post: 6301588" data-attributes="member: 3192"><p>There's a lot of good stuff in there, but you should learn most of that by reading it. It rejects expectations, yet provides all the enjoyment one might like from a Clark Ashton Smith novel. </p><p></p><p>Dungeon design is solid though there are an unusually low number of paths between levels. </p><p></p><p>It is a high level dungeon with a single entrance - meaning it is a potential trap for any party without teleportation magic. The tunnel entrance should be level appropriate to pass through so lower level parties don't stumble in... otherwise NPCs will find it and you'll have a lot of work to do before the PCs find the module. </p><p></p><p>There is no published material on the dungeon levels and edifice above. That can be lengthy though easily solved with ruins well picked through. </p><p></p><p>There is some material for the wilderness surrounding the castle, but not enough for my tastes.</p><p></p><p>Civilized areas to retreat back to are not in place and will need to be for the multiple forays the dungeon deserves.</p><p></p><p>The WG4 module really does deserve adding the extra levels published in Dungeon Magazine & the one in the Greyhawk magazine (I'm blanking on the name). All of which are as good or better in quality to the originals.</p></blockquote><p></p>
[QUOTE="howandwhy99, post: 6301588, member: 3192"] There's a lot of good stuff in there, but you should learn most of that by reading it. It rejects expectations, yet provides all the enjoyment one might like from a Clark Ashton Smith novel. Dungeon design is solid though there are an unusually low number of paths between levels. It is a high level dungeon with a single entrance - meaning it is a potential trap for any party without teleportation magic. The tunnel entrance should be level appropriate to pass through so lower level parties don't stumble in... otherwise NPCs will find it and you'll have a lot of work to do before the PCs find the module. There is no published material on the dungeon levels and edifice above. That can be lengthy though easily solved with ruins well picked through. There is some material for the wilderness surrounding the castle, but not enough for my tastes. Civilized areas to retreat back to are not in place and will need to be for the multiple forays the dungeon deserves. The WG4 module really does deserve adding the extra levels published in Dungeon Magazine & the one in the Greyhawk magazine (I'm blanking on the name). All of which are as good or better in quality to the originals. [/QUOTE]
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