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TSR to WoTC shift--OR--the de-prioritization on Exploration spells/classes
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<blockquote data-quote="ECMO3" data-source="post: 8853611" data-attributes="member: 7030563"><p>I was playing D&D in 1980 and I would disagree about the Thief. </p><p></p><p>The biggest problem with the Thief was they were not very good at job until very high level. Things like find traps could actually be done better by an Elf at level 1 (or a Dwarf for certain traps). Thieves were the only ones that could disarm traps, but many or most of the traps they faced would kill the thief and their chance to disarm was low until high levels. This meant if you actually used your thief to try to disarm traps he would last about 2 or 3 traps before dying.</p><p></p><p>You could multiclass thieves to be useful. A Fighter/Thief was viable and a Magic-User/Thief was in most cases better than a single class Magic-User because of the better weapons and very limited spells but as a single class character they were not very good IME.</p><p></p><p>Assassin was a Thief subclass and that was actually viable in 1E as they could explicitly use poision and they had a chance of outright killing anyone they surprised on a straight percentile die roll without an attack even needed. Poision was deadly in 1E too, a poison arrow could kill an ancient red dragon in one shot.</p><p></p><p>As an aside Clerics were the other class we had difficulty getting people to play. Usually they would play Cleric/Magic Users or Cleric/Fighters to be more viable.</p></blockquote><p></p>
[QUOTE="ECMO3, post: 8853611, member: 7030563"] I was playing D&D in 1980 and I would disagree about the Thief. The biggest problem with the Thief was they were not very good at job until very high level. Things like find traps could actually be done better by an Elf at level 1 (or a Dwarf for certain traps). Thieves were the only ones that could disarm traps, but many or most of the traps they faced would kill the thief and their chance to disarm was low until high levels. This meant if you actually used your thief to try to disarm traps he would last about 2 or 3 traps before dying. You could multiclass thieves to be useful. A Fighter/Thief was viable and a Magic-User/Thief was in most cases better than a single class Magic-User because of the better weapons and very limited spells but as a single class character they were not very good IME. Assassin was a Thief subclass and that was actually viable in 1E as they could explicitly use poision and they had a chance of outright killing anyone they surprised on a straight percentile die roll without an attack even needed. Poision was deadly in 1E too, a poison arrow could kill an ancient red dragon in one shot. As an aside Clerics were the other class we had difficulty getting people to play. Usually they would play Cleric/Magic Users or Cleric/Fighters to be more viable. [/QUOTE]
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