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General Tabletop Discussion
*Dungeons & Dragons
TSR to WoTC shift--OR--the de-prioritization on Exploration spells/classes
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<blockquote data-quote="WarDriveWorley" data-source="post: 8853844" data-attributes="member: 6704190"><p>One of my biggest pet peeves with "modern" DnD design (4E and later) was the move away from spells as general utility. Yeah both editions do have utility spells, but nowhere near the emphasis as earlier editions. </p><p></p><p>I had an elven Fighter/Wizard/Thief that prepped almost no pure damage spells (burning hands was a staple of his). Only buffs (haste and blink were faves), scouting spells, or spells that could be a diversion (so many encounters won due to ventriloquism or forget). </p><p></p><p>And for experience awards, I think the movement of encounters towards a CR actually hurt non-combat awards some. As a DM I try to make sure my players know defeating a challenge isn't always a case of stabbing a monster more than it stabs you and award XP for overcoming challenges (regardless of how), but I feel almost like there's a general feel of "if there's no CR then there's no XP" to modern encounters/adventures. Granted I know that there are exceptions, but that's the feel I get with modern design.</p></blockquote><p></p>
[QUOTE="WarDriveWorley, post: 8853844, member: 6704190"] One of my biggest pet peeves with "modern" DnD design (4E and later) was the move away from spells as general utility. Yeah both editions do have utility spells, but nowhere near the emphasis as earlier editions. I had an elven Fighter/Wizard/Thief that prepped almost no pure damage spells (burning hands was a staple of his). Only buffs (haste and blink were faves), scouting spells, or spells that could be a diversion (so many encounters won due to ventriloquism or forget). And for experience awards, I think the movement of encounters towards a CR actually hurt non-combat awards some. As a DM I try to make sure my players know defeating a challenge isn't always a case of stabbing a monster more than it stabs you and award XP for overcoming challenges (regardless of how), but I feel almost like there's a general feel of "if there's no CR then there's no XP" to modern encounters/adventures. Granted I know that there are exceptions, but that's the feel I get with modern design. [/QUOTE]
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