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General Tabletop Discussion
*Dungeons & Dragons
TSR to WoTC shift--OR--the de-prioritization on Exploration spells/classes
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<blockquote data-quote="Fanaelialae" data-source="post: 8853920" data-attributes="member: 53980"><p>There's really nothing stopping a 5e DM from bringing back training rules (and the gold required) if so desired.</p><p></p><p>IME, it's still fairly easy to incentivize exploration. You just have to include worthwhile things for the players to find. If they can get good stuff by exploring, then they'll explore. If 99% of exploration just yields an empty room and wasted table time, they won't explore.</p><p></p><p>I have a DM who regularly includes exploration incentives. Sometimes it's a unique magic item. Sometimes it's a helpful NPC. Sometimes it's useful information. And occasionally, it's something really special, like permanent (cool) changes to your character. It's no surprise then, that we focus pretty heavily on exploration in his campaigns.</p><p></p><p>All that's really changed IMO is that you can no longer dump a pile of gold in a room and call it a day. Which is admittedly more work for the DM, but in a way that results in significantly better campaigns if they put in that work. YMMV</p></blockquote><p></p>
[QUOTE="Fanaelialae, post: 8853920, member: 53980"] There's really nothing stopping a 5e DM from bringing back training rules (and the gold required) if so desired. IME, it's still fairly easy to incentivize exploration. You just have to include worthwhile things for the players to find. If they can get good stuff by exploring, then they'll explore. If 99% of exploration just yields an empty room and wasted table time, they won't explore. I have a DM who regularly includes exploration incentives. Sometimes it's a unique magic item. Sometimes it's a helpful NPC. Sometimes it's useful information. And occasionally, it's something really special, like permanent (cool) changes to your character. It's no surprise then, that we focus pretty heavily on exploration in his campaigns. All that's really changed IMO is that you can no longer dump a pile of gold in a room and call it a day. Which is admittedly more work for the DM, but in a way that results in significantly better campaigns if they put in that work. YMMV [/QUOTE]
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TSR to WoTC shift--OR--the de-prioritization on Exploration spells/classes
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