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TSR to WoTC shift--OR--the de-prioritization on Exploration spells/classes
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<blockquote data-quote="Clint_L" data-source="post: 8853965" data-attributes="member: 7035894"><p>Exploration is much, much easier in 5e than it was in 1e until 10th level or so. Like, insanely easier. The main "explorer" class in 1e, the thief, was <em>terrible</em> at their job at low levels and was likely to die at the first serious trap they encountered. It's true that gameplay back then prioritized treasure as the main way to get experience, but it is FAR from true that that caused players to avoid combat encounters. To the contrary, D&D was <em>much</em> more combat heavy back then, and killing monsters was how you got your hands on all the fat, fat loot/exp 90% of the time. Just look at the old modules.</p><p></p><p>I think this theory has an interesting thesis but it is not supported by the facts. Old school D&D was much closer to its war-gaming roots and combat was constant. Wandering monsters, anyone?</p></blockquote><p></p>
[QUOTE="Clint_L, post: 8853965, member: 7035894"] Exploration is much, much easier in 5e than it was in 1e until 10th level or so. Like, insanely easier. The main "explorer" class in 1e, the thief, was [I]terrible[/I] at their job at low levels and was likely to die at the first serious trap they encountered. It's true that gameplay back then prioritized treasure as the main way to get experience, but it is FAR from true that that caused players to avoid combat encounters. To the contrary, D&D was [I]much[/I] more combat heavy back then, and killing monsters was how you got your hands on all the fat, fat loot/exp 90% of the time. Just look at the old modules. I think this theory has an interesting thesis but it is not supported by the facts. Old school D&D was much closer to its war-gaming roots and combat was constant. Wandering monsters, anyone? [/QUOTE]
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TSR to WoTC shift--OR--the de-prioritization on Exploration spells/classes
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