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TSR to WoTC shift--OR--the de-prioritization on Exploration spells/classes
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<blockquote data-quote="Hussar" data-source="post: 8854116" data-attributes="member: 22779"><p>This very much mirrors my experience. You couldn't avoid most combats in most adventures because if you avoided the combat, you couldn't get the treasure. You needed to kill whatever was guarding that treasure first. And that meant you needed to kill all the stuff that you met on your way in to finding where that treasure was because you never knew where the treasure was.</p><p></p><p>It's not like you could get to the hoard without killing everything first.</p><p></p><p>I'm honestly curious how someone could get the treasure in something like Keep on the Borderlands - a formative adventure for a lot of gamers of the day, without killing everything. The caves were all laid out pretty similarly - enter the cave, defeat the guards, advance, meet more guards, advance, meet the boss which is standing on top of whatever is the main treasure of that cave.</p><p></p><p>Heck, even the play examples in the book never talk about avoiding combat.</p><p></p><p>And, add to that, the fact that after about 3rd level, AD&D combat was very, very friendly to the PC's. Monsters did piddling damage compared to PC HP, and often because they only had a base THAC0, could barely hit the PC's. Unless they included some sort of save or die effect (and to be fair, a lot of monsters did) you could pretty easily blast through combats with only minor losses.</p></blockquote><p></p>
[QUOTE="Hussar, post: 8854116, member: 22779"] This very much mirrors my experience. You couldn't avoid most combats in most adventures because if you avoided the combat, you couldn't get the treasure. You needed to kill whatever was guarding that treasure first. And that meant you needed to kill all the stuff that you met on your way in to finding where that treasure was because you never knew where the treasure was. It's not like you could get to the hoard without killing everything first. I'm honestly curious how someone could get the treasure in something like Keep on the Borderlands - a formative adventure for a lot of gamers of the day, without killing everything. The caves were all laid out pretty similarly - enter the cave, defeat the guards, advance, meet more guards, advance, meet the boss which is standing on top of whatever is the main treasure of that cave. Heck, even the play examples in the book never talk about avoiding combat. And, add to that, the fact that after about 3rd level, AD&D combat was very, very friendly to the PC's. Monsters did piddling damage compared to PC HP, and often because they only had a base THAC0, could barely hit the PC's. Unless they included some sort of save or die effect (and to be fair, a lot of monsters did) you could pretty easily blast through combats with only minor losses. [/QUOTE]
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