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General Tabletop Discussion
*Dungeons & Dragons
TSR to WoTC shift--OR--the de-prioritization on Exploration spells/classes
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<blockquote data-quote="Voadam" data-source="post: 8855293" data-attributes="member: 2209"><p>I don't get this divide. </p><p></p><p>Combat is more than just DPR attacks. </p><p></p><p>Knock seems the only pure utility spell there.</p><p></p><p>Teleport is very utility heavy, but also a great combat retreat spell or part of scry buff teleport attack plans.</p><p></p><p>Levitate can be either utility or defensive in combat to stay out of melee.</p><p></p><p>Invisibility is utility for scouting and such but also useful for getting around in combat or getting a combat advantage.</p><p></p><p>Dispel magic is useful for countering opponents spells or breaking their ongoing magical effects.</p><p></p><p>Charm person can turn an enemy into a friend.</p><p></p><p>Sleep is a combat spell, I have never seen a situation that calls for a utility insomnia cure (though someone could work hard to contrive one in an adventure).</p><p></p><p>While half may have had some out of combat utility, I would guess a much larger percentage had combat utility.</p><p></p><p>Affect normal fire made your torches last longer, but not much combat utility that I could think of. Identify was an out of combat only spell, though learning command words for looted wands and their charges (approximately) was definitely useful for combat.</p></blockquote><p></p>
[QUOTE="Voadam, post: 8855293, member: 2209"] I don't get this divide. Combat is more than just DPR attacks. Knock seems the only pure utility spell there. Teleport is very utility heavy, but also a great combat retreat spell or part of scry buff teleport attack plans. Levitate can be either utility or defensive in combat to stay out of melee. Invisibility is utility for scouting and such but also useful for getting around in combat or getting a combat advantage. Dispel magic is useful for countering opponents spells or breaking their ongoing magical effects. Charm person can turn an enemy into a friend. Sleep is a combat spell, I have never seen a situation that calls for a utility insomnia cure (though someone could work hard to contrive one in an adventure). While half may have had some out of combat utility, I would guess a much larger percentage had combat utility. Affect normal fire made your torches last longer, but not much combat utility that I could think of. Identify was an out of combat only spell, though learning command words for looted wands and their charges (approximately) was definitely useful for combat. [/QUOTE]
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TSR to WoTC shift--OR--the de-prioritization on Exploration spells/classes
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