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General Tabletop Discussion
*Dungeons & Dragons
TSR to WoTC shift--OR--the de-prioritization on Exploration spells/classes
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<blockquote data-quote="Voadam" data-source="post: 8855298" data-attributes="member: 2209"><p>For probably the first couple years or so of my gaming I played a bunch of B/X and 1e but they were all one shots or single module or connected module series. I can't remember playing a character continuously enough to level, even when playing through the first two of the desert of desolation series. Xp is only a reward for extended campaign play.</p><p></p><p>We explored and we got into combat and we interacted with things. That was the fun.</p><p></p><p>I think I was the first in my group to start a campaign, and that was after 1e Unearthed Arcana came out. I applied 1e xp rules and the training rules but it was a lot of book keeping and accounting on my end and I know I never explained the xp charts, those were in the DMG, not the PH and the DMG seemed to encourage having the players focus on being sword and sorcery heroic immersion by gating such behind the screen rules so they would not consider them except through experience. </p><p></p><p>I do remember playing a long campaign of Warhammer FRP 1e after that came out and getting I think 100 xp each game which was enough to advance one thing one rank, so it was something you could plan out and a bit of a reward to keep playing, but I would have to look up whether that matches the actual xp award system they had. When I was playing I didn't own the book, only the GM did so I borrowed it to make my character and then occasionally to look up stuff like different advanced class options, immersing myself in the cool art, and learning some of the rules and world flavor. I do not remember looking up xp awards to see about maximizing my advancement, rather I gamed out spending xp on things like attacks first to efficiently make the more powerful combat advancements earlier.</p></blockquote><p></p>
[QUOTE="Voadam, post: 8855298, member: 2209"] For probably the first couple years or so of my gaming I played a bunch of B/X and 1e but they were all one shots or single module or connected module series. I can't remember playing a character continuously enough to level, even when playing through the first two of the desert of desolation series. Xp is only a reward for extended campaign play. We explored and we got into combat and we interacted with things. That was the fun. I think I was the first in my group to start a campaign, and that was after 1e Unearthed Arcana came out. I applied 1e xp rules and the training rules but it was a lot of book keeping and accounting on my end and I know I never explained the xp charts, those were in the DMG, not the PH and the DMG seemed to encourage having the players focus on being sword and sorcery heroic immersion by gating such behind the screen rules so they would not consider them except through experience. I do remember playing a long campaign of Warhammer FRP 1e after that came out and getting I think 100 xp each game which was enough to advance one thing one rank, so it was something you could plan out and a bit of a reward to keep playing, but I would have to look up whether that matches the actual xp award system they had. When I was playing I didn't own the book, only the GM did so I borrowed it to make my character and then occasionally to look up stuff like different advanced class options, immersing myself in the cool art, and learning some of the rules and world flavor. I do not remember looking up xp awards to see about maximizing my advancement, rather I gamed out spending xp on things like attacks first to efficiently make the more powerful combat advancements earlier. [/QUOTE]
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