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TSR to WoTC shift--OR--the de-prioritization on Exploration spells/classes
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<blockquote data-quote="Lanefan" data-source="post: 8857117" data-attributes="member: 29398"><p>For me it's a bit slow; but given a choice between that and 3e-4e-5e's insanely fast advancement, I'd take the 2e (or 1e without xp-for-gp) version every time.</p><p></p><p>Thieves work best in non-static combats with lots of moving parts where they can backstrike in one round then move away, hide for the next round, come in and backstrike in the third round, etc. If a Thief gets into straight-up hand-to-hand melee then something's gone wrong.</p><p></p><p>Huh. Some of the best 1e characters I've had (including my namesake here) have been and still are single-class Fighters.</p><p></p><p>Dicker with the MU or other characters? I've no idea what item you're talkng about. Never seen it. No sirree. Now, let's go adventuring, shall we? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>I'm not sure where it came from (might even be right in the PH!) but Rangers - particularly outdoors - also had climbing ability and a few other things.</p><p></p><p>In your games, maybe. In mine it's exceedingly rare that the casting of <em>Sleep</em> is not soon followed by a localized epidemic of slit throats. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> Which makes sense in many situations, as if you leave the sleepers to waken naturally you're just going to have to deal with them again later at some point. "Never leave an enemy behind you" is a mantra that holds a fair degree of wisdom to it.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 8857117, member: 29398"] For me it's a bit slow; but given a choice between that and 3e-4e-5e's insanely fast advancement, I'd take the 2e (or 1e without xp-for-gp) version every time. Thieves work best in non-static combats with lots of moving parts where they can backstrike in one round then move away, hide for the next round, come in and backstrike in the third round, etc. If a Thief gets into straight-up hand-to-hand melee then something's gone wrong. Huh. Some of the best 1e characters I've had (including my namesake here) have been and still are single-class Fighters. Dicker with the MU or other characters? I've no idea what item you're talkng about. Never seen it. No sirree. Now, let's go adventuring, shall we? :) I'm not sure where it came from (might even be right in the PH!) but Rangers - particularly outdoors - also had climbing ability and a few other things. In your games, maybe. In mine it's exceedingly rare that the casting of [I]Sleep[/I] is not soon followed by a localized epidemic of slit throats. :) Which makes sense in many situations, as if you leave the sleepers to waken naturally you're just going to have to deal with them again later at some point. "Never leave an enemy behind you" is a mantra that holds a fair degree of wisdom to it. [/QUOTE]
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