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General Tabletop Discussion
*Dungeons & Dragons
TSR to WoTC shift--OR--the de-prioritization on Exploration spells/classes
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<blockquote data-quote="Sacrosanct" data-source="post: 8865248" data-attributes="member: 15700"><p>The flaw in those arguments, especially in early D&D, was that it assumes the caster:</p><p></p><ul> <li data-xf-list-type="ul">has the spell in the spellbook</li> <li data-xf-list-type="ul">has it prepared</li> <li data-xf-list-type="ul">was able to learn it in the first place</li> <li data-xf-list-type="ul">isn't interrupted</li> <li data-xf-list-type="ul">has the proper spell components</li> </ul><p></p><p>All things that aren't nearly as problematic in modern editions. Not directed at you personally, but a lot of folks I see make that argument either never played AD&D, or forgot/didn't use those rules. A 3rd level MU has only 2 first level and 1 second level spell. The odds of going into a dungeon <em>only </em>with spells that overlap a thieves' ability is almost nil*. For example, knock (open locks) is a 2nd level spell. Congrats, you burned your 2nd level spell on it, now what are you doing for the rest of the adventure?</p><p></p><p>The bottom line is that a MU isn't going to have the spell slots or spell availability (in the their spellbook) to be able to dedicate more than just a few spells until they are at name level or above. When the thief (who will be a higher level due to xp charts) will have a reliable chance of success at nearly everything and can do it over and over. It's important to have those spells, but you only have the ability to use a <em>few </em>of them. Thus the importance of a class like the thief. I wouldn't call someone who can open one lock a day a "skill monkey". </p><p></p><p>*in my OP in this thread, I guessed 50% were utility based on anecdotal experience from 40+ years of paying 1e.</p></blockquote><p></p>
[QUOTE="Sacrosanct, post: 8865248, member: 15700"] The flaw in those arguments, especially in early D&D, was that it assumes the caster: [LIST] [*]has the spell in the spellbook [*]has it prepared [*]was able to learn it in the first place [*]isn't interrupted [*]has the proper spell components [/LIST] All things that aren't nearly as problematic in modern editions. Not directed at you personally, but a lot of folks I see make that argument either never played AD&D, or forgot/didn't use those rules. A 3rd level MU has only 2 first level and 1 second level spell. The odds of going into a dungeon [I]only [/I]with spells that overlap a thieves' ability is almost nil*. For example, knock (open locks) is a 2nd level spell. Congrats, you burned your 2nd level spell on it, now what are you doing for the rest of the adventure? The bottom line is that a MU isn't going to have the spell slots or spell availability (in the their spellbook) to be able to dedicate more than just a few spells until they are at name level or above. When the thief (who will be a higher level due to xp charts) will have a reliable chance of success at nearly everything and can do it over and over. It's important to have those spells, but you only have the ability to use a [I]few [/I]of them. Thus the importance of a class like the thief. I wouldn't call someone who can open one lock a day a "skill monkey". *in my OP in this thread, I guessed 50% were utility based on anecdotal experience from 40+ years of paying 1e. [/QUOTE]
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TSR to WoTC shift--OR--the de-prioritization on Exploration spells/classes
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