Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
TSR, WotC and Electronic Support: a loveless marriage
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="fanboy2000" data-source="post: 5314821" data-attributes="member: 19998"><p>You're selling E-Tools short. It was imperfect at first, but the Code Monkey Publishing had that thing doing backflips fairly quickly. You had rules customization built it, with more flexibility as a free add-on (E-Toolls helper). I once made a "Call of Chulhu d20" rules set. E-Tools supported both 3e and 3.5, it also had treasure generation, random table creation/rolling, new PC race creation, and all the rule books in it's online help. You could even create base and prestige classes in it. Buy the end, you could customize it pretty heavily. </p><p></p><p>You didn't mention it, but do you remember TSR's Forgotten Realms interactive Atlas? Wizards put out one for Eberron via Code Monkey.</p><p></p><p>Also haven't there been D&D video games since Wizard's took over? Neverwinter Nights springs to mind.</p><p></p><p>That said, E-Tools took far to long to be awesome, and 4e simply hasn't delivered the flexibility E-Tools once had, or the flexibility CR 2.0 had. </p><p></p><p>I think there are several reasons.</p><p></p><p>1. Choice of partner. They've consistently teamed-up with partners who couldn't deliver. </p><p></p><p>2. They don't want their computer programs to look like regular window's programs. The user interfaces on those programs don't write themselves. Maybe .NET makes it easy to create ridiculously styled UIs, but to me it often seems like style over substance.</p><p></p><p>3. In order to write a good computer program, you need to know what the rules are. If Wizards wanted a good program at launch, they'd have to delay the product while the programers used the finished, but unreleased, product to design the programs. This takes time.</p></blockquote><p></p>
[QUOTE="fanboy2000, post: 5314821, member: 19998"] You're selling E-Tools short. It was imperfect at first, but the Code Monkey Publishing had that thing doing backflips fairly quickly. You had rules customization built it, with more flexibility as a free add-on (E-Toolls helper). I once made a "Call of Chulhu d20" rules set. E-Tools supported both 3e and 3.5, it also had treasure generation, random table creation/rolling, new PC race creation, and all the rule books in it's online help. You could even create base and prestige classes in it. Buy the end, you could customize it pretty heavily. You didn't mention it, but do you remember TSR's Forgotten Realms interactive Atlas? Wizards put out one for Eberron via Code Monkey. Also haven't there been D&D video games since Wizard's took over? Neverwinter Nights springs to mind. That said, E-Tools took far to long to be awesome, and 4e simply hasn't delivered the flexibility E-Tools once had, or the flexibility CR 2.0 had. I think there are several reasons. 1. Choice of partner. They've consistently teamed-up with partners who couldn't deliver. 2. They don't want their computer programs to look like regular window's programs. The user interfaces on those programs don't write themselves. Maybe .NET makes it easy to create ridiculously styled UIs, but to me it often seems like style over substance. 3. In order to write a good computer program, you need to know what the rules are. If Wizards wanted a good program at launch, they'd have to delay the product while the programers used the finished, but unreleased, product to design the programs. This takes time. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
TSR, WotC and Electronic Support: a loveless marriage
Top