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TSR, WotC and Electronic Support: a loveless marriage
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<blockquote data-quote="Jhaelen" data-source="post: 5318289" data-attributes="member: 46713"><p>Well, how many epic adventures have been written for 3e? And how many adventures for the higher levels (say 15+)?</p><p></p><p>Now, I haven't done a lot of research, but I only know of a single epic adventure.</p><p></p><p>I think it was in one of the GenCon podcasts that someone from WotC mentioned that DMG3 had originally been scheduled for release this year, but that they decided to postpone it since not enough groups had already reached the epic tier.</p><p></p><p>The way things are looking now it probably won't be released before 2012.</p><p></p><p>For every edition there have been a lot more low-level adventures than high level adventures. And it makes (business) sense, too. There are simply too many games and campaigns that fizzle long before they reach high levels.</p><p></p><p>And most groups tend to start from scratch (or at least in the low levels), so there is no large demand for epic adventures but a lot of demand for low level adventures.</p><p></p><p>Finally, it's very difficult to write good, challenging, and sufficiently generic epic adventures. Unless they're part of an adventure path, they're incredibly difficult to incorporate into an ongoing campaign since they tend to deal with things that have the potential to change the face of the world forever.</p></blockquote><p></p>
[QUOTE="Jhaelen, post: 5318289, member: 46713"] Well, how many epic adventures have been written for 3e? And how many adventures for the higher levels (say 15+)? Now, I haven't done a lot of research, but I only know of a single epic adventure. I think it was in one of the GenCon podcasts that someone from WotC mentioned that DMG3 had originally been scheduled for release this year, but that they decided to postpone it since not enough groups had already reached the epic tier. The way things are looking now it probably won't be released before 2012. For every edition there have been a lot more low-level adventures than high level adventures. And it makes (business) sense, too. There are simply too many games and campaigns that fizzle long before they reach high levels. And most groups tend to start from scratch (or at least in the low levels), so there is no large demand for epic adventures but a lot of demand for low level adventures. Finally, it's very difficult to write good, challenging, and sufficiently generic epic adventures. Unless they're part of an adventure path, they're incredibly difficult to incorporate into an ongoing campaign since they tend to deal with things that have the potential to change the face of the world forever. [/QUOTE]
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