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TSR3 Blames Widespread Pushback On WotC
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<blockquote data-quote="Magister Ludorum" data-source="post: 8327358" data-attributes="member: 6862253"><p>My last post was much more snarky and in your face than I would have liked.</p><p></p><p>Every story I run has three plotlines running through it.</p><p></p><ol> <li data-xf-list-type="ol"><strong>Alpha Storyline</strong>: What were doing in this story. I prefer that players give me ideas on what to develop (semi-sandbox style).</li> <li data-xf-list-type="ol"><strong>Beta Storylines</strong>: The individual PC storylines based on their backgrounds and long term goals.</li> <li data-xf-list-type="ol"><strong>Gamma Storylines</strong>: The meta-story of the chronicle. What's happening on a big scale.</li> </ol><p>I focus on the Alpha storyline, but try to include beta storyline elements from 2-3 characters in each story. The gamma storylines advance slowly, like real world events. Sometimes a beta story becomes Alpha for a few sessions.</p><p></p><p>Players give me lists of people, institutions, etc... that are important to them. The beta storylines usually involve these threads. Is Kara's girlfriend in trouble again (my daughter informed me that she's a heavy drug user that gets involved with questionable characters to support her habit)? Has the rivalry between the temple of earthly delight and the temple of sybaris heated up again (both follow the same goddess, but attribute different attributes to her and claim the other temple is full of heretics)? Did Jelan's elderly aunts get conned out of more silver they can ill-afford by quick-talking purveyor of collective tressym plates - again!</p><p></p><p>Nothing graphic occurs because we keep it PG-13. There is nothing that would suggest a trigger warning. Drug abuse maybe, but descriptions never get graphic and the situation never crosses into any scene that plays into trauma. The focus is on the girlfriend and the questionable characters who want her to pay up now. There are threats that are mostly left unstated and never cross into descriptions of abuse.</p><p></p><p>Romance plotlines must derive from the player, as must any other abuse of their loved ones (which includes pets). Even then, it is never described in detail. The focus of the story is on convincing the street toughs to chill out and wait for payment. On finding the lost dog. On getting the money back and returning those odious animated tressym plates. On recovering the stolen idol of Elaria (our cleric's version of Sybaris) back from the Sybarites who've stolen it.</p><p></p><p>The darkest themes are in a game I play in, where the Eldreth Voluuthra was dressing up in drow face to commit violence against non-elves (and especially half-elves). After defeating them, I got a ship captain I knew to transport them out of the city, only later to find out that I had handed them over to a slaver. They had tried to burn down my friend's elvish martial arts studio because he was teaching elven fighting styles to non-elves, but still ....</p><p></p><p>My point is that many PCs have significant others. Since many of players have been LGBT over the years, these issues do come into the game in the same way that any other element of the human condition comes into the game.</p><p></p><p>Every time an NPC couple is walking hand in hand, sexuality (nothing graphic) comes into the game. Every time an NPC mentions a lover or their parents, it's there. Heteronormativity causes many players to ignore it, and think it's not present in their games, but it is. An LGBT character should be able to express the same types of backgrounds, families and friends as everyone else.</p><p></p><p>Since I do not include racism and sexism in my games (except for secondary characters who are clearly villain-coded), the background also contains same sex couples and transgender characters. Inclusivity in role-playing is no more political and no more evidence of an agenda than making the decision not to be inclusive.</p></blockquote><p></p>
[QUOTE="Magister Ludorum, post: 8327358, member: 6862253"] My last post was much more snarky and in your face than I would have liked. Every story I run has three plotlines running through it. [LIST=1] [*][B]Alpha Storyline[/B]: What were doing in this story. I prefer that players give me ideas on what to develop (semi-sandbox style). [*][B]Beta Storylines[/B]: The individual PC storylines based on their backgrounds and long term goals. [*][B]Gamma Storylines[/B]: The meta-story of the chronicle. What's happening on a big scale. [/LIST] I focus on the Alpha storyline, but try to include beta storyline elements from 2-3 characters in each story. The gamma storylines advance slowly, like real world events. Sometimes a beta story becomes Alpha for a few sessions. Players give me lists of people, institutions, etc... that are important to them. The beta storylines usually involve these threads. Is Kara's girlfriend in trouble again (my daughter informed me that she's a heavy drug user that gets involved with questionable characters to support her habit)? Has the rivalry between the temple of earthly delight and the temple of sybaris heated up again (both follow the same goddess, but attribute different attributes to her and claim the other temple is full of heretics)? Did Jelan's elderly aunts get conned out of more silver they can ill-afford by quick-talking purveyor of collective tressym plates - again! Nothing graphic occurs because we keep it PG-13. There is nothing that would suggest a trigger warning. Drug abuse maybe, but descriptions never get graphic and the situation never crosses into any scene that plays into trauma. The focus is on the girlfriend and the questionable characters who want her to pay up now. There are threats that are mostly left unstated and never cross into descriptions of abuse. Romance plotlines must derive from the player, as must any other abuse of their loved ones (which includes pets). Even then, it is never described in detail. The focus of the story is on convincing the street toughs to chill out and wait for payment. On finding the lost dog. On getting the money back and returning those odious animated tressym plates. On recovering the stolen idol of Elaria (our cleric's version of Sybaris) back from the Sybarites who've stolen it. The darkest themes are in a game I play in, where the Eldreth Voluuthra was dressing up in drow face to commit violence against non-elves (and especially half-elves). After defeating them, I got a ship captain I knew to transport them out of the city, only later to find out that I had handed them over to a slaver. They had tried to burn down my friend's elvish martial arts studio because he was teaching elven fighting styles to non-elves, but still .... My point is that many PCs have significant others. Since many of players have been LGBT over the years, these issues do come into the game in the same way that any other element of the human condition comes into the game. Every time an NPC couple is walking hand in hand, sexuality (nothing graphic) comes into the game. Every time an NPC mentions a lover or their parents, it's there. Heteronormativity causes many players to ignore it, and think it's not present in their games, but it is. An LGBT character should be able to express the same types of backgrounds, families and friends as everyone else. Since I do not include racism and sexism in my games (except for secondary characters who are clearly villain-coded), the background also contains same sex couples and transgender characters. Inclusivity in role-playing is no more political and no more evidence of an agenda than making the decision not to be inclusive. [/QUOTE]
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