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TSR3 Throws In Towel, Rebrands Wonderfilled
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<blockquote data-quote="Neonchameleon" data-source="post: 8333080" data-attributes="member: 87792"><p>The other issue 4e had was that what was released was a buggy beta version that could have used about an extra year in development for some bugfixing and a whole lot of polishing (in part because they went back to the drawing board ten months in to a two year development cycle). I do consider the final version of 4e was excellent and that 5e is basically 4e lite with a layer of paint disguising its 4e roots - but you never get a second chance to make a first impression.</p><p></p><p>Oh, and the third issue 4e had was not just that the PHB was undercooked but the initial adventure was just plain bad. The Keep on the Shadowfell was <em>terrible</em> to the point that the best thing you could do to fix it was simply drop a meteor onto the keep itself. Before the keep is fine, but the keep itself boils down to over a dozen (from memory 17) fights in a row in cramped static environments with terrain you can't interact with. No D&D will survive that but it would be hard to have designed an adventure to more sabotage 4e.</p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 8333080, member: 87792"] The other issue 4e had was that what was released was a buggy beta version that could have used about an extra year in development for some bugfixing and a whole lot of polishing (in part because they went back to the drawing board ten months in to a two year development cycle). I do consider the final version of 4e was excellent and that 5e is basically 4e lite with a layer of paint disguising its 4e roots - but you never get a second chance to make a first impression. Oh, and the third issue 4e had was not just that the PHB was undercooked but the initial adventure was just plain bad. The Keep on the Shadowfell was [I]terrible[/I] to the point that the best thing you could do to fix it was simply drop a meteor onto the keep itself. Before the keep is fine, but the keep itself boils down to over a dozen (from memory 17) fights in a row in cramped static environments with terrain you can't interact with. No D&D will survive that but it would be hard to have designed an adventure to more sabotage 4e. [/QUOTE]
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