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TSR3 Throws In Towel, Rebrands Wonderfilled
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<blockquote data-quote="Lanefan" data-source="post: 8335013" data-attributes="member: 29398"><p>Cleraly you haven't met my (RIP) cat. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> Instead of dragging the full wagon across the field, that guy would have emptied out the cargo (and, if at all edible, eaten as much of it as he could) and then pulled the wagon wherever it had to go....</p><p></p><p>Agreed, and there's an expected range of reasonably-optimal performance within said characteristics; with those expectations being set by a combination of things including advertising, owners' manuals, and (in some cases) common sense.</p><p></p><p>Yes, and the pre-set expectations of said F-1 car don't include grocery runs. They do include high-speed racing, and an F-1 car whose manufacturer claims it'll do 250 mph no problem but which simply can't get over 225 mph no matter what isn't meeting those pre-set expectations; and the race team has every right to complain.</p><p></p><p>They lose that right to complain if they try to push the car to 280 mph and things don't go so well.</p><p></p><p>Difference in acceptance levels here, I think.</p><p></p><p>You're willing to accept some degree of break-down at the upper end of the spectrum where I'm unwilling to accept any breakdown until the stated/advertised/promised spectrum limits have been reached. Otherwise, it's false advertising.</p><p></p><p>Put another way, if in-house stress-testing shows the game starts to wobble at about level 15 and the wobbling increases from there, it should be advertised and sold as a 1-15 game; and advertising it as 1-20 is, to put is bluntly, dishonest. Sure, put all the 16-20 stuff - and beyond! - in the rulebooks for those willing to try it anyway, but toss in a disclaimer that beyond level 15 things might not work as smoothly and that some DM intervention and-or tweaking might be required.</p><p></p><p>Better yet, the designers could get themselves right off the hook if they sold the game as "open-ended" with no reference to any specific capstone or end-state level, and include notes that while the system has been stress-tested to level x and that there's no guarantees it'll work and-or remain stable beyond that, the books* still give details up to level x-plus-y for those who are interested.</p><p></p><p>* - initial release just covers the stress-tested part; a concurrent or not-much-later release could deal with the not-as-tested higher-level material.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 8335013, member: 29398"] Cleraly you haven't met my (RIP) cat. :) Instead of dragging the full wagon across the field, that guy would have emptied out the cargo (and, if at all edible, eaten as much of it as he could) and then pulled the wagon wherever it had to go.... Agreed, and there's an expected range of reasonably-optimal performance within said characteristics; with those expectations being set by a combination of things including advertising, owners' manuals, and (in some cases) common sense. Yes, and the pre-set expectations of said F-1 car don't include grocery runs. They do include high-speed racing, and an F-1 car whose manufacturer claims it'll do 250 mph no problem but which simply can't get over 225 mph no matter what isn't meeting those pre-set expectations; and the race team has every right to complain. They lose that right to complain if they try to push the car to 280 mph and things don't go so well. Difference in acceptance levels here, I think. You're willing to accept some degree of break-down at the upper end of the spectrum where I'm unwilling to accept any breakdown until the stated/advertised/promised spectrum limits have been reached. Otherwise, it's false advertising. Put another way, if in-house stress-testing shows the game starts to wobble at about level 15 and the wobbling increases from there, it should be advertised and sold as a 1-15 game; and advertising it as 1-20 is, to put is bluntly, dishonest. Sure, put all the 16-20 stuff - and beyond! - in the rulebooks for those willing to try it anyway, but toss in a disclaimer that beyond level 15 things might not work as smoothly and that some DM intervention and-or tweaking might be required. Better yet, the designers could get themselves right off the hook if they sold the game as "open-ended" with no reference to any specific capstone or end-state level, and include notes that while the system has been stress-tested to level x and that there's no guarantees it'll work and-or remain stable beyond that, the books* still give details up to level x-plus-y for those who are interested. * - initial release just covers the stress-tested part; a concurrent or not-much-later release could deal with the not-as-tested higher-level material. [/QUOTE]
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