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TSR3 Throws In Towel, Rebrands Wonderfilled
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<blockquote data-quote="the Jester" data-source="post: 8335699" data-attributes="member: 1210"><p>Good ones, basically- ones that showcased/required high level abilities or resources to beat them. Ones that offer truly exceptional environments, monsters, and/or storylines. </p><p></p><p>For one example from my own game, I ran an adventure set in basically a radioactive out of control nuclear reactor submerged in boiling hot water. One from, I think, the RPGA involved a plane that was flooding, and the pcs had to ascend a pyramid to outrace the waters while, I don't remember, I think they had to do some crazy stuff on the way to prevent some epic badness from happening.</p><p></p><p>Another kind of thing would be epic level exploration- deep into the Elemental Chaos; in search of unknown planes; into the void of space; into the molten core of the world; etc. Not every epic adventure needs an actual world-shaking threat; sometimes it just needs epic challenges. "We're going into the Sun!"</p><p></p><p>A mass combat and rulership system that came with a campaign that built up to that kind of stuff and included it as part of the higher level elements- yes please!</p><p></p><p>I would settle for just about anything that specifically targeted the higher levels.</p></blockquote><p></p>
[QUOTE="the Jester, post: 8335699, member: 1210"] Good ones, basically- ones that showcased/required high level abilities or resources to beat them. Ones that offer truly exceptional environments, monsters, and/or storylines. For one example from my own game, I ran an adventure set in basically a radioactive out of control nuclear reactor submerged in boiling hot water. One from, I think, the RPGA involved a plane that was flooding, and the pcs had to ascend a pyramid to outrace the waters while, I don't remember, I think they had to do some crazy stuff on the way to prevent some epic badness from happening. Another kind of thing would be epic level exploration- deep into the Elemental Chaos; in search of unknown planes; into the void of space; into the molten core of the world; etc. Not every epic adventure needs an actual world-shaking threat; sometimes it just needs epic challenges. "We're going into the Sun!" A mass combat and rulership system that came with a campaign that built up to that kind of stuff and included it as part of the higher level elements- yes please! I would settle for just about anything that specifically targeted the higher levels. [/QUOTE]
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