Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
TSR's "subliminal" message about PC power level
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Melan" data-source="post: 2916766" data-attributes="member: 1713"><p>No argument from me on the topic of high ability scores - in most AD&D games I have known, such attributes were commonplace. In my neck of woods, character generation was usually handled by distributing 80, in some rare cases 90 points among the six abilities (resulting in an average of 13.33 and 15, respectively). I was considered a skinflint for giving 70 points to new characters (avg. 11.66). <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> It is my opinion that Basic D&D handled ability bonuses better in that period:</p><p>03 -3</p><p>04-05 -2</p><p>06-08 -1</p><p>09-12 +0</p><p>13-15 +1</p><p>16-17 +2</p><p>18 +3</p><p>Straight bell curve, 18 means a lot but not as much as a 18/00 in AD&D; you don't need super-high stats to succeed. Too bad we didn't have BD&D at the time. Note that Castles&Crusades uses this system as well. The 3e method is likewise sensible, although (IMHO) it doesn't "protect" the higher ranges enough. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p><strong>On the other hand</strong>, I flat out disagree on most of the names (except Faffle, for some reason). They are whimsical, but very cool - they wouldn't look out of place in a Vance novel.</p></blockquote><p></p>
[QUOTE="Melan, post: 2916766, member: 1713"] No argument from me on the topic of high ability scores - in most AD&D games I have known, such attributes were commonplace. In my neck of woods, character generation was usually handled by distributing 80, in some rare cases 90 points among the six abilities (resulting in an average of 13.33 and 15, respectively). I was considered a skinflint for giving 70 points to new characters (avg. 11.66). :D It is my opinion that Basic D&D handled ability bonuses better in that period: 03 -3 04-05 -2 06-08 -1 09-12 +0 13-15 +1 16-17 +2 18 +3 Straight bell curve, 18 means a lot but not as much as a 18/00 in AD&D; you don't need super-high stats to succeed. Too bad we didn't have BD&D at the time. Note that Castles&Crusades uses this system as well. The 3e method is likewise sensible, although (IMHO) it doesn't "protect" the higher ranges enough. ;) [B]On the other hand[/B], I flat out disagree on most of the names (except Faffle, for some reason). They are whimsical, but very cool - they wouldn't look out of place in a Vance novel. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
TSR's "subliminal" message about PC power level
Top