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General Tabletop Discussion
*TTRPGs General
TTRPG combat with emphasis on *player* skill?
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<blockquote data-quote="dis_pear" data-source="post: 7468567" data-attributes="member: 6964131"><p>Hello! Can anyone recommend me a ttrpg with a *combat system* that gets easier and easier the more the *players* know about the enemy and experience playing the game? Something where a very skilled low-level non-min-maxed party could go toe-to-toe with an adult dragon or equally impressive creature and win, say, 80% of the time.</p><p></p><p>Put another way, I'm looking for a tabletop game where all else being equal (level, equipment, etc) the power level of knowledgeable and skilled players drastically dwarfs the power level of unskilled players.</p><p></p><p>I'd assume random elements - especially how defense works - would be minimal to make the game more predictable for the players.</p><p></p><p>Please note:</p><ul> <li data-xf-list-type="ul">I am specifically talking about how much the players affect the characters' prowess. </li> <li data-xf-list-type="ul">I'm not talking about specific or narrow choices made during character creation; when I say combat system, I mean the turn-by-turn decisions players are making after some in-game prep work. </li> <li data-xf-list-type="ul">I don't assume a level 3 party fighting a dragon would be easy, just that it would be possible - but only by a set of extremely skilled players all working together. This hypothetical fight could last several in-game days and if one PC makes a mistake (at that low of a level) I'd assume a TPK. </li> </ul><p></p><p>Thanks!</p></blockquote><p></p>
[QUOTE="dis_pear, post: 7468567, member: 6964131"] Hello! Can anyone recommend me a ttrpg with a *combat system* that gets easier and easier the more the *players* know about the enemy and experience playing the game? Something where a very skilled low-level non-min-maxed party could go toe-to-toe with an adult dragon or equally impressive creature and win, say, 80% of the time. Put another way, I'm looking for a tabletop game where all else being equal (level, equipment, etc) the power level of knowledgeable and skilled players drastically dwarfs the power level of unskilled players. I'd assume random elements - especially how defense works - would be minimal to make the game more predictable for the players. Please note: [LIST] [*]I am specifically talking about how much the players affect the characters' prowess. [*]I'm not talking about specific or narrow choices made during character creation; when I say combat system, I mean the turn-by-turn decisions players are making after some in-game prep work. [*]I don't assume a level 3 party fighting a dragon would be easy, just that it would be possible - but only by a set of extremely skilled players all working together. This hypothetical fight could last several in-game days and if one PC makes a mistake (at that low of a level) I'd assume a TPK. [/LIST] Thanks! [/QUOTE]
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