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TTRPG Genres You Just Can't Get Into -and- Tell Me Why I'm Wrong About X Genre I Don't Like
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<blockquote data-quote="Micah Sweet" data-source="post: 9605271" data-attributes="member: 6747251"><p>That's interesting. I'm currently running a game that is exactly that: set during the Apocalypse in my local area, with science fiction elements since it's about 100 years from now. My wife and I love that genre.</p><p></p><p>As far as supers go, that genre occupies a unique place in my gaming interests. I absolutely <em>love</em> supers and supers games, but the genre I feel really needs mechanical support (and strong player buy-in) to play like any kind of comics story even resembling four-color. Otherwise players IME inevitably use their powers in logical and realistic ways that have little to do with how most supers settings operate. Because of this, supers games I favor are an exception to my usual desires for realism and verisimilitude, and narrative mechanics. I still prefer powers to be individually modeled, but in general I'm fine with rules that support the genre rather than the physical world in many cases.</p><p></p><p>Basically, I feel classic comics-style stories need more enforcement from the DM and the system than other genres.</p></blockquote><p></p>
[QUOTE="Micah Sweet, post: 9605271, member: 6747251"] That's interesting. I'm currently running a game that is exactly that: set during the Apocalypse in my local area, with science fiction elements since it's about 100 years from now. My wife and I love that genre. As far as supers go, that genre occupies a unique place in my gaming interests. I absolutely [I]love[/I] supers and supers games, but the genre I feel really needs mechanical support (and strong player buy-in) to play like any kind of comics story even resembling four-color. Otherwise players IME inevitably use their powers in logical and realistic ways that have little to do with how most supers settings operate. Because of this, supers games I favor are an exception to my usual desires for realism and verisimilitude, and narrative mechanics. I still prefer powers to be individually modeled, but in general I'm fine with rules that support the genre rather than the physical world in many cases. Basically, I feel classic comics-style stories need more enforcement from the DM and the system than other genres. [/QUOTE]
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TTRPG Genres You Just Can't Get Into -and- Tell Me Why I'm Wrong About X Genre I Don't Like
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