Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
TTRPG Genres You Just Can't Get Into -and- Tell Me Why I'm Wrong About X Genre I Don't Like
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="DEFCON 1" data-source="post: 9605303" data-attributes="member: 7006"><p>I've played Supers before in short games... one-shots or several-session runs. But I've never run or played in a long-term campaign about Supers, and I'm pretty sure its because the Supers genre is really focused on one primary thing-- combat.</p><p></p><p>We make all kinds of talk here about how D&D is a "monster-fighting game"... most of the stats on a character sheet is geared towards fighting monsters, most of a monster statblock is used in fighting against PCs... but the actual genre of "fantasy" is not one <em>about</em> fighting. Fighting happens of course... but fantasy was never designed with fighting being the end-all-be-all of what the genre is for. Whereas superhero comics have always have. The fight of the superhero versus the supervillain is always the climax. 9 out of 10 issues of any comic book will involve Supers combat. It's entirely a genre focused about this premise and promise... Supers characters using their super-powers to fight against other people with different super-powers. Yes, there will of course be other things that happen in any Supers book-- romance, communication, mystery, espionage, science, etc... but Supers books aren't about those things, those things merely are the ways that build <em>towards</em> that final fight.</p><p></p><p>Which of course is also why I think people sometimes see D&D as a game to be superhero-like... because D&D's "monster-fighting game" premise matches the Supers genre in that the climax of any session or any campaign ends up being a big fight against the bad guy.</p><p></p><p>And I believe this is why I've never really trucked much with the Supers genre in TTRPGs... because I just don't have the interest in combat when it comes to roleplaying games, I'm in it for the interactive story. How and where things progress. It's why every CRPG I play is always set at the easiest level... because once I reach a point in the story that turns into a fight... it's the fight's and story's resolution and where things go after that which interest me-- not spending countless times playing and replaying a fight over and over and over trying to "win" it at more and more difficult levels. To me that's entirely missing the point of an RPG. In an RPG of any type or genre, combat should be no more difficult or take any more time or be no more important than anything else one can do in the game. A fight and negotiation and an exploration of a location should all be of equal time, energy and import. And if it's not? And one thing holds way too much import (like combat is to the Supers genre)... I just don't have a desire or need to play it for extended lengths of time.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 9605303, member: 7006"] I've played Supers before in short games... one-shots or several-session runs. But I've never run or played in a long-term campaign about Supers, and I'm pretty sure its because the Supers genre is really focused on one primary thing-- combat. We make all kinds of talk here about how D&D is a "monster-fighting game"... most of the stats on a character sheet is geared towards fighting monsters, most of a monster statblock is used in fighting against PCs... but the actual genre of "fantasy" is not one [I]about[/I] fighting. Fighting happens of course... but fantasy was never designed with fighting being the end-all-be-all of what the genre is for. Whereas superhero comics have always have. The fight of the superhero versus the supervillain is always the climax. 9 out of 10 issues of any comic book will involve Supers combat. It's entirely a genre focused about this premise and promise... Supers characters using their super-powers to fight against other people with different super-powers. Yes, there will of course be other things that happen in any Supers book-- romance, communication, mystery, espionage, science, etc... but Supers books aren't about those things, those things merely are the ways that build [I]towards[/I] that final fight. Which of course is also why I think people sometimes see D&D as a game to be superhero-like... because D&D's "monster-fighting game" premise matches the Supers genre in that the climax of any session or any campaign ends up being a big fight against the bad guy. And I believe this is why I've never really trucked much with the Supers genre in TTRPGs... because I just don't have the interest in combat when it comes to roleplaying games, I'm in it for the interactive story. How and where things progress. It's why every CRPG I play is always set at the easiest level... because once I reach a point in the story that turns into a fight... it's the fight's and story's resolution and where things go after that which interest me-- not spending countless times playing and replaying a fight over and over and over trying to "win" it at more and more difficult levels. To me that's entirely missing the point of an RPG. In an RPG of any type or genre, combat should be no more difficult or take any more time or be no more important than anything else one can do in the game. A fight and negotiation and an exploration of a location should all be of equal time, energy and import. And if it's not? And one thing holds way too much import (like combat is to the Supers genre)... I just don't have a desire or need to play it for extended lengths of time. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
TTRPG Genres You Just Can't Get Into -and- Tell Me Why I'm Wrong About X Genre I Don't Like
Top