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TTRPG Genres You Just Can't Get Into -and- Tell Me Why I'm Wrong About X Genre I Don't Like
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<blockquote data-quote="Kannik" data-source="post: 9608404" data-attributes="member: 984"><p>I'll second the notion about setting/theme/tone/genre "setting," is really important in system choice. An episodic Firefly-esque game of jobs and heists can work great with a FitD-type system (such as Scum & Villainy (which also throws in outer-rim Star Wars flavour)). But a more freewheeling campaign will chafe against that kind of narrow focus and more structured gameplay. </p><p></p><p>Then there's the "slide-rule" side of things... do you want to lean into calculations or more the narrative? Cortex Prime is excellent for narrative play, and can be structured to focus more on heroics (including exciting action, if desired), or the ethics/values of actions, or romance/relationships of a crew. But it isn't geared towards tactical combat or calculating how much remass you need to make it from Epsilon III to the Zengza Anaornania Belt. There I'd guess something like Traveller (it's been ages since I've played, so my memory isn't super clear on it) would fit the bill better. </p><p></p><p>There's also tactical or starship combat. Do the players want to move units around the hexmap with turning radii and weapons firing solutions, biting their nails as the drones come barreling down on them? If so, then that's the starting point for choosing a system.</p><p></p><p>One game I haven't seen mentioned yet that might fit the bill for both a setting and perhaps system is Jovian Chronicles by DP9. It's got giant mecha, but it's played straight and intended in every way to be a hard-sf setting taking place in our solar system with planetary nations. (So if you're looking for an FTL stellar-hopping campaign, this setting is out.) The rules are on the whole quite solid 'traditional' system that has tactical vehicle combat baked directly into it right from the get-go.</p></blockquote><p></p>
[QUOTE="Kannik, post: 9608404, member: 984"] I'll second the notion about setting/theme/tone/genre "setting," is really important in system choice. An episodic Firefly-esque game of jobs and heists can work great with a FitD-type system (such as Scum & Villainy (which also throws in outer-rim Star Wars flavour)). But a more freewheeling campaign will chafe against that kind of narrow focus and more structured gameplay. Then there's the "slide-rule" side of things... do you want to lean into calculations or more the narrative? Cortex Prime is excellent for narrative play, and can be structured to focus more on heroics (including exciting action, if desired), or the ethics/values of actions, or romance/relationships of a crew. But it isn't geared towards tactical combat or calculating how much remass you need to make it from Epsilon III to the Zengza Anaornania Belt. There I'd guess something like Traveller (it's been ages since I've played, so my memory isn't super clear on it) would fit the bill better. There's also tactical or starship combat. Do the players want to move units around the hexmap with turning radii and weapons firing solutions, biting their nails as the drones come barreling down on them? If so, then that's the starting point for choosing a system. One game I haven't seen mentioned yet that might fit the bill for both a setting and perhaps system is Jovian Chronicles by DP9. It's got giant mecha, but it's played straight and intended in every way to be a hard-sf setting taking place in our solar system with planetary nations. (So if you're looking for an FTL stellar-hopping campaign, this setting is out.) The rules are on the whole quite solid 'traditional' system that has tactical vehicle combat baked directly into it right from the get-go. [/QUOTE]
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TTRPG Genres You Just Can't Get Into -and- Tell Me Why I'm Wrong About X Genre I Don't Like
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