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TTRPG Genres You Just Can't Get Into -and- Tell Me Why I'm Wrong About X Genre I Don't Like
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<blockquote data-quote="Duke_" data-source="post: 9609294" data-attributes="member: 7051408"><p>On that note, there's an oft-repeated bit of inherited wisdom in the RPG community that systems narrowly focused on x genre are better at genre emulation than "universal" or "setting agnostic" games. But as always, inherited wisdom should always be questioned. And frankly, I don't buy this one. My experience says this is not always the case. It is possibly even rare that it's the case.</p><p></p><p>A dedicated and narrowly focused game can easily have incongruous rules for the genre, number one. </p><p></p><p>Number two, is a game that has 10 pages of content about running the game <em>really </em>automatically better at genre emulation than a "universal" system with a 100+ page supplement packed with solid rules and advice and mods about how to use the core resolution system for the genre at hand? In my experience, the answer is a resounding no. Not only have they given you more than adequate framework and advice, they are often better at handling the fringe cases than a game with a very narrow focus.</p><p></p><p>I know I'm about to be asked for an example, so I'll give one. I don't have to look any further than my Gamma World game I'm running with QuestWorlds.</p></blockquote><p></p>
[QUOTE="Duke_, post: 9609294, member: 7051408"] On that note, there's an oft-repeated bit of inherited wisdom in the RPG community that systems narrowly focused on x genre are better at genre emulation than "universal" or "setting agnostic" games. But as always, inherited wisdom should always be questioned. And frankly, I don't buy this one. My experience says this is not always the case. It is possibly even rare that it's the case.[I][/I] A dedicated and narrowly focused game can easily have incongruous rules for the genre, number one. Number two, is a game that has 10 pages of content about running the game [I]really [/I]automatically[I] [/I]better at genre emulation than a "universal" system with a 100+ page supplement packed with solid rules and advice and mods about how to use the core resolution system for the genre at hand? In my experience, the answer is a resounding no. Not only have they given you more than adequate framework and advice, they are often better at handling the fringe cases than a game with a very narrow focus. I know I'm about to be asked for an example, so I'll give one. I don't have to look any further than my Gamma World game I'm running with QuestWorlds. [/QUOTE]
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