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TTRPG Genres You Just Can't Get Into -and- Tell Me Why I'm Wrong About X Genre I Don't Like
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<blockquote data-quote="el-remmen" data-source="post: 9610490" data-attributes="member: 11"><p>Not sure that I can easily express why I feel this way. Part of it may be that I prefer long form serialized TTRPGs, and as such, the longer a game set in such a license goes on the more chance there is for a conflict between what you want to do and what the setting suggests as part of what defines it.</p><p></p><p>It could be that everyone comes to an established franchise with their own view of what is important about it and what makes it meaningful and it is harder to come to consensus about it than a more genericized setting-like version of the IP. (and that includes how our feelings might - and often do - differ from the creators of those worlds instead).</p><p></p><p>Part of it is that I don't usually play TTRPGs to emulate movies or shows (though my tastes run more literary, so not sure if books apply for me - I do want my D&D to emulate the picaresque elements of LotR). I am the kind of person who is turned off when someone uses tv/film tropes to justify the success of in-game action or event (unless the game is specifically about that - like Hong Kong Action Theatre! but I would not specifically want to play Hardboiled the TTRPG or whatever). My response to a D&D player (for example) saying something like "If this were an action movie, X would happen. . ." is "This is not an action movie. The dice decide what happens not narrative expectation."</p><p></p><p>It could be that some settings just exist perfectly as is and the stories that have already taken place there are the only ones I care about. I love Middle-Earth. I would get the recent Moria set for the One Ring game or whatever, but only to steal from it for my own fantasy setting, not to have characters "visit Moria." This place already has had its important stories. Let's see what happens somewhere else.</p><p></p><p>The last one (and the one that I fear will make me sound jerky), is that many GMs (and dare I say the vast majority of players) are not good or prepared enough to actually effectively evoke the feeling of the setting/franchise for my tastes - I run into this problem in non-licensed games too, please don't bring your goofy character antics to a gothic horror set game. . .</p><p></p><p>And to be clear, I am not trying to put down anyone else's enjoyment of this. I have and may again play in such a game at a con or at a friend's behest, if nothing better is around, and have a decent time (and I am definitely not gonna be a pill about it at the table). If others are into having adventures in the world of Avatar, they should have fun and make it their own and do whatever, but I'll be over here playing Faux Pan-Asian Elemental Warriors.</p><p></p><p>The two exceptions i can think of that I ran, were both set specifically as one-shots during or immediately after Star Wars episode IV</p><p></p><p>- An over the top Jawa Revenge Squad murking Stormtroopers on Tatooine (which ended up being too one-note to be much fun beyond a few moments).</p><p></p><p>- One in which the PCs were Rebel spies aboard the Death Star doing their best behind the scenes to help Luke, Leia, Han, etc escape with the plans without giving themselves away. This one was fun and had good tension based on the players knowing that success meant the characters would die if the mission was a success given the goal of blowing up the Death Star (this was over a decade before Rogue One, and might be part of the reason why that movie does not do it for me <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f914.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":unsure:" title="Unsure :unsure:" data-smilie="24"data-shortname=":unsure:" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f923.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":ROFLMAO:" title="ROFL :ROFLMAO:" data-smilie="18"data-shortname=":ROFLMAO:" />).</p></blockquote><p></p>
[QUOTE="el-remmen, post: 9610490, member: 11"] Not sure that I can easily express why I feel this way. Part of it may be that I prefer long form serialized TTRPGs, and as such, the longer a game set in such a license goes on the more chance there is for a conflict between what you want to do and what the setting suggests as part of what defines it. It could be that everyone comes to an established franchise with their own view of what is important about it and what makes it meaningful and it is harder to come to consensus about it than a more genericized setting-like version of the IP. (and that includes how our feelings might - and often do - differ from the creators of those worlds instead). Part of it is that I don't usually play TTRPGs to emulate movies or shows (though my tastes run more literary, so not sure if books apply for me - I do want my D&D to emulate the picaresque elements of LotR). I am the kind of person who is turned off when someone uses tv/film tropes to justify the success of in-game action or event (unless the game is specifically about that - like Hong Kong Action Theatre! but I would not specifically want to play Hardboiled the TTRPG or whatever). My response to a D&D player (for example) saying something like "If this were an action movie, X would happen. . ." is "This is not an action movie. The dice decide what happens not narrative expectation." It could be that some settings just exist perfectly as is and the stories that have already taken place there are the only ones I care about. I love Middle-Earth. I would get the recent Moria set for the One Ring game or whatever, but only to steal from it for my own fantasy setting, not to have characters "visit Moria." This place already has had its important stories. Let's see what happens somewhere else. The last one (and the one that I fear will make me sound jerky), is that many GMs (and dare I say the vast majority of players) are not good or prepared enough to actually effectively evoke the feeling of the setting/franchise for my tastes - I run into this problem in non-licensed games too, please don't bring your goofy character antics to a gothic horror set game. . . And to be clear, I am not trying to put down anyone else's enjoyment of this. I have and may again play in such a game at a con or at a friend's behest, if nothing better is around, and have a decent time (and I am definitely not gonna be a pill about it at the table). If others are into having adventures in the world of Avatar, they should have fun and make it their own and do whatever, but I'll be over here playing Faux Pan-Asian Elemental Warriors. The two exceptions i can think of that I ran, were both set specifically as one-shots during or immediately after Star Wars episode IV - An over the top Jawa Revenge Squad murking Stormtroopers on Tatooine (which ended up being too one-note to be much fun beyond a few moments). - One in which the PCs were Rebel spies aboard the Death Star doing their best behind the scenes to help Luke, Leia, Han, etc escape with the plans without giving themselves away. This one was fun and had good tension based on the players knowing that success meant the characters would die if the mission was a success given the goal of blowing up the Death Star (this was over a decade before Rogue One, and might be part of the reason why that movie does not do it for me :unsure::ROFLMAO:). [/QUOTE]
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