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TTRPG Genres You Just Can't Get Into -and- Tell Me Why I'm Wrong About X Genre I Don't Like
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<blockquote data-quote="Celebrim" data-source="post: 9610630" data-attributes="member: 4937"><p>I still don't understand, except that we are obviously of very different preferences and aesthetics. I could almost exactly describe my own tastes as a negation of yours. I do want to make up random Star Wars characters and going around doing Star Wars things in the Star Wars universe. I do not want to reenact the Star Wars saga - I would just watch the movies. I do want the ambiance and themes of the Bladerunner setting but consider the world building of such a setting terrible and really not worth exploring in and of themselves. I legitimately feel Star Wars deals with artificial intelligence in a more intellectual and realistic manner than Bladerunner, which is to me very much a style over substance setting. Were I to run a game in a Bladerunner setting, I would want rules for attack ships blasting each other with p-beams off the shoulder of Orion, and I'd want to know who they were fighting and why. The fact that the lines are beautiful and evocative poetry is to me in the context of a game setting, less interesting than the world building. In fact, one of the big problems I have with almost every RPG printed in the last 10 years is it's just a bad game wrapped in evocative micro-fiction with no real solid examples of play or useable world building. It's all a bunch of failed novelists selling their fiction to a less discerning audience who can be suckered in by tag lines and contextless paragraphs. </p><p></p><p>I also want and believe I do offer and create experiences, but that these experiences are only possible because I have an expansive system of rules that lets the players do anything they wish which is possible within the expansive and rich settings that I am bringing to life for them. Want to know what life was like for a smuggler like Han Solo before he joined the rebellion? I can do that for you. Want to know what Lando Calrissian's life as a Baronial prefect trying to keep up an independent operation outside of the confines of the mining guild was like? I can do that for you. Want to know what it was like to be one of those bounty hunters Darth Vader knows by name and respects and hires to bring in to find Han Solo? I can do that for you. Want to know what it was like to be one of the founding members of the rebellion back before the Alliance to Restore the Republic was even declared? I can do that for you. Want to know what it was like to be recruited into the Rebellion and work your way up to being a pilot for Gold Wing prior to the battle of Yavin? I can do that for you. Want to be an honorable Imperial Officer during the rise of the empire period wrestling with your conscious as the institution and work you believe in gradually becomes more and more corrupt and self-defeating? I can do that for you. Heck, you want to play Star Trek within Star Wars I'll run a campaign where you are part of the Republic Survey Corp 100 years before the Battle of Yavin, tasked with exploring new worlds, seeking out new lifeforms, boldly going where no one has gone before, and bringing new member species into the Fede... I mean Republic. I can do that for you. I can't do all of that all at once, as those are wildly different experiences, but I can run those games.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 9610630, member: 4937"] I still don't understand, except that we are obviously of very different preferences and aesthetics. I could almost exactly describe my own tastes as a negation of yours. I do want to make up random Star Wars characters and going around doing Star Wars things in the Star Wars universe. I do not want to reenact the Star Wars saga - I would just watch the movies. I do want the ambiance and themes of the Bladerunner setting but consider the world building of such a setting terrible and really not worth exploring in and of themselves. I legitimately feel Star Wars deals with artificial intelligence in a more intellectual and realistic manner than Bladerunner, which is to me very much a style over substance setting. Were I to run a game in a Bladerunner setting, I would want rules for attack ships blasting each other with p-beams off the shoulder of Orion, and I'd want to know who they were fighting and why. The fact that the lines are beautiful and evocative poetry is to me in the context of a game setting, less interesting than the world building. In fact, one of the big problems I have with almost every RPG printed in the last 10 years is it's just a bad game wrapped in evocative micro-fiction with no real solid examples of play or useable world building. It's all a bunch of failed novelists selling their fiction to a less discerning audience who can be suckered in by tag lines and contextless paragraphs. I also want and believe I do offer and create experiences, but that these experiences are only possible because I have an expansive system of rules that lets the players do anything they wish which is possible within the expansive and rich settings that I am bringing to life for them. Want to know what life was like for a smuggler like Han Solo before he joined the rebellion? I can do that for you. Want to know what Lando Calrissian's life as a Baronial prefect trying to keep up an independent operation outside of the confines of the mining guild was like? I can do that for you. Want to know what it was like to be one of those bounty hunters Darth Vader knows by name and respects and hires to bring in to find Han Solo? I can do that for you. Want to know what it was like to be one of the founding members of the rebellion back before the Alliance to Restore the Republic was even declared? I can do that for you. Want to know what it was like to be recruited into the Rebellion and work your way up to being a pilot for Gold Wing prior to the battle of Yavin? I can do that for you. Want to be an honorable Imperial Officer during the rise of the empire period wrestling with your conscious as the institution and work you believe in gradually becomes more and more corrupt and self-defeating? I can do that for you. Heck, you want to play Star Trek within Star Wars I'll run a campaign where you are part of the Republic Survey Corp 100 years before the Battle of Yavin, tasked with exploring new worlds, seeking out new lifeforms, boldly going where no one has gone before, and bringing new member species into the Fede... I mean Republic. I can do that for you. I can't do all of that all at once, as those are wildly different experiences, but I can run those games. [/QUOTE]
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