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TTRPG Genres You Just Can't Get Into -and- Tell Me Why I'm Wrong About X Genre I Don't Like
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<blockquote data-quote="Celebrim" data-source="post: 9610649" data-attributes="member: 4937"><p>So, again, showing how different we are, I consider Star Trek a much harder game experience to capture than Star Wars because the world building for Star Trek is far less sound and the experience in the show is far more driven by plot protection and narrative convention IMO than Star Wars. </p><p></p><p>Take for example the concept of "the away team" that is so central to the Star Trek experience. Nothing about that makes sense. You don't normally send all the most important officers of the ship on away teams. Nor does it make sense that in a universe with communicators and transporters that the away team would become regularly isolated from the ship, or that a military would not have as part of its routine military operations a battalion sized force of marines to project power in the event a ground force was needed. To recreate the Star Trek experience requires ignoring what is realistic and reasonable because the setting never reifies or considers the implications of its technology and social conventions as a whole. The stories in the show rely on a reoccurring series of tropes to create drama which if the players are allowed to make their own choices can be easily avoided and circumvented to avoid the dramatic essence of Star Trek. This is the reason when FASA tried to make a game out of Star Trek it rapidly stopped feeling like Star Trek, because it's a rare Star Trek episode that feels like it's occurring in the declared setting. Instead, Star Trek feels like a series of Science Fiction short stories with stock characters that occur serially in disregard to the setting. And I like that in a TV series because when it works it involves exploration of science fiction themes (and when it doesn't, as in much of TNG, then it feels just like General Hospital in space), but I think it's terrible for an RPG.</p><p></p><p>Which is actually also why I think it would be easier to recreate Star Trek in the Star Wars setting, because there I'd have the PC's be the entire crew (aside from some droids) of the Republic exploration craft and they wouldn't have this massive military machine whose power they could call upon to solve problems. And there are no transporters with unconsidered impacts on how the universe works. They'd have to obey the tropes of Star Trek.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 9610649, member: 4937"] So, again, showing how different we are, I consider Star Trek a much harder game experience to capture than Star Wars because the world building for Star Trek is far less sound and the experience in the show is far more driven by plot protection and narrative convention IMO than Star Wars. Take for example the concept of "the away team" that is so central to the Star Trek experience. Nothing about that makes sense. You don't normally send all the most important officers of the ship on away teams. Nor does it make sense that in a universe with communicators and transporters that the away team would become regularly isolated from the ship, or that a military would not have as part of its routine military operations a battalion sized force of marines to project power in the event a ground force was needed. To recreate the Star Trek experience requires ignoring what is realistic and reasonable because the setting never reifies or considers the implications of its technology and social conventions as a whole. The stories in the show rely on a reoccurring series of tropes to create drama which if the players are allowed to make their own choices can be easily avoided and circumvented to avoid the dramatic essence of Star Trek. This is the reason when FASA tried to make a game out of Star Trek it rapidly stopped feeling like Star Trek, because it's a rare Star Trek episode that feels like it's occurring in the declared setting. Instead, Star Trek feels like a series of Science Fiction short stories with stock characters that occur serially in disregard to the setting. And I like that in a TV series because when it works it involves exploration of science fiction themes (and when it doesn't, as in much of TNG, then it feels just like General Hospital in space), but I think it's terrible for an RPG. Which is actually also why I think it would be easier to recreate Star Trek in the Star Wars setting, because there I'd have the PC's be the entire crew (aside from some droids) of the Republic exploration craft and they wouldn't have this massive military machine whose power they could call upon to solve problems. And there are no transporters with unconsidered impacts on how the universe works. They'd have to obey the tropes of Star Trek. [/QUOTE]
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