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TTRPG Genres You Just Can't Get Into -and- Tell Me Why I'm Wrong About X Genre I Don't Like
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<blockquote data-quote="Ruin Explorer" data-source="post: 9744818" data-attributes="member: 18"><p>By this logic, virtually all games which aren't combat-centric D&D-style games are "horror", though.</p><p></p><p>So that's extremely low bar, I'd suggest.</p><p></p><p>Re: "lethal", "brutal", "can't count on success"? Have we played the same CoC? I've mostly played official CoC adventures (standard, not pulp) and I'd say most combat encounters break down into:</p><p></p><p>A) You're intended to run away, it's usually signposted well, and usually the monsters you're intended to flee are slower than most of the investigators (or have situationally been prevented from just chasing down and steamrolling the PCs by the adventure design), plus the investigators generally just have to reach a car and then floor it. I will say the fact that running away is often viable is a point in its favour over D&D where it is genuinely rare-as-heck to see monsters who aren't as fast as or faster than most PCs.</p><p></p><p>B) You're intended to win, and the fight is alarming, but relatively trivial assuming the investigators bought "normal" weapons with them and can harm the enemy, and aren't like, three elderly unarmed librarians who still haven't worked out how to even damage the enemy (which, being real, they almost never are).</p><p></p><p>Also "bare-bones" seems a strange description of CoC to me. It's a medium-crunch RPG, with quite significant and detailed rules (unnecessarily so in many, many ways - a lot of stuff that will come in maybe one session in twenty or even fifty). Do you just mean it doesn't have a lot of advantageous combat options?</p><p></p><p>It seems like you're just contrasting it against 5E D&D and relatives thereof, and again, by that standard, virtually all games are "horror" games. CoC I would say is just a pretty outdated system that persists in part because it's fairly straightforward/accessible but more importantly, has a ton of pre-existing content, much of which is really in-depth and atmospheric. I feel like Mothership is showing how very quickly you can develop that kind of content though, and how a system which even mildly actually supports horror (rather than just not actively opposing it, which I would say is CoC's difference from 5E, which does kind of actively make it hard to do). That the Alien RPG does the same seems like a point against the Alien RPG and perhaps one of the reasons it's increasingly being eclipsed by Mothership despite Mothership not exactly being a masterpiece of design.</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 9744818, member: 18"] By this logic, virtually all games which aren't combat-centric D&D-style games are "horror", though. So that's extremely low bar, I'd suggest. Re: "lethal", "brutal", "can't count on success"? Have we played the same CoC? I've mostly played official CoC adventures (standard, not pulp) and I'd say most combat encounters break down into: A) You're intended to run away, it's usually signposted well, and usually the monsters you're intended to flee are slower than most of the investigators (or have situationally been prevented from just chasing down and steamrolling the PCs by the adventure design), plus the investigators generally just have to reach a car and then floor it. I will say the fact that running away is often viable is a point in its favour over D&D where it is genuinely rare-as-heck to see monsters who aren't as fast as or faster than most PCs. B) You're intended to win, and the fight is alarming, but relatively trivial assuming the investigators bought "normal" weapons with them and can harm the enemy, and aren't like, three elderly unarmed librarians who still haven't worked out how to even damage the enemy (which, being real, they almost never are). Also "bare-bones" seems a strange description of CoC to me. It's a medium-crunch RPG, with quite significant and detailed rules (unnecessarily so in many, many ways - a lot of stuff that will come in maybe one session in twenty or even fifty). Do you just mean it doesn't have a lot of advantageous combat options? It seems like you're just contrasting it against 5E D&D and relatives thereof, and again, by that standard, virtually all games are "horror" games. CoC I would say is just a pretty outdated system that persists in part because it's fairly straightforward/accessible but more importantly, has a ton of pre-existing content, much of which is really in-depth and atmospheric. I feel like Mothership is showing how very quickly you can develop that kind of content though, and how a system which even mildly actually supports horror (rather than just not actively opposing it, which I would say is CoC's difference from 5E, which does kind of actively make it hard to do). That the Alien RPG does the same seems like a point against the Alien RPG and perhaps one of the reasons it's increasingly being eclipsed by Mothership despite Mothership not exactly being a masterpiece of design. [/QUOTE]
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