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TTRPG Genres You Just Can't Get Into -and- Tell Me Why I'm Wrong About X Genre I Don't Like
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<blockquote data-quote="Ruin Explorer" data-source="post: 9746618" data-attributes="member: 18"><p>So like <em>to me</em> that's what means it's definitely not a meatgrinder lol. If the number of casualties is way lower than an a sci-fi horror movie across an entire campaign... And one that I'm told is a "megadungeon" (I dunno if this is true, it's just what the DM said) to boot - I carefully avoid reading up on Mothership adventures I haven't done.</p><p></p><p>We haven't done Gradient Descent, the DM does threaten us with it occasionally, but we had 100% survivors on the time travel campaign. (we were crowing that "Just this once, nobody dies" until we realized how many people we'd killed along the way in that one lol. Also to be fair the time travel aspect means you can really leverage the hell out of cunning plans.)</p><p></p><p></p><p>I guess to me that's just a Tuesday lol. I mean, if everyone lives through a one-shot horror adventure that feels kind of wrong to me. The very first Mothership adventure we ever ran there was only one definite survivor (and one in the balance, but probably not), but it felt completely right and didn't feel like we'd been cheated or treated unfairly at all. Indeed given what we faced, it was a miracle anyone made it out of there, and testament to our dedication and teamwork.</p><p></p><p>I mean at least two of my PCs died near the finish line ensuring other people lived (one he put himself in an airlock because I knew he correctly thought he was dying and about to become dangerous, the other stayed to ensure a nuclear bomb went off in an alien hive) and to me, that was completely thrilling, rather than "meatgrinder". To me meatgrinder means if you touch combat or similar PCs are dying left right and centre, regardless of how sensible the tactics the party uses and so on (and I've seen games like that - hell a lot of OSR games pride themselves in that), regardless of quickly or well they solve puzzles, regardless of how cautious and sensible they are, regardless of them preparations they make, and I haven't really seen that in Mothership. I guess what I'm saying is for me "meatgrinder" implies "killed by mere contact with systems" or "killed by RNG without any real way to mitigate it", and I don't find that to be true of Mothership personally, but it's fine it means different things to different people! Also there are probably adventures where that does happen, we just haven't played them.</p><p></p><p></p><p>There's nothing like that in Mothership that I'm aware of. If you had several PC Marines repeatedly failing panic checks it could get bad but that's a good reason to have a balanced party. I almost always play Teamsters myself.</p><p></p><p></p><p>Yeah but you only need to roll if you need to roll. The whole idea is to not roll, to do smart things your character knows how to do that mean you don't have to. If you're rolling, things have probably already gone south. At least this is what the DM explained to us, and what he said the book and/or discussions about the game online indicated. Plus you can get Advantage if you do have to roll.</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 9746618, member: 18"] So like [I]to me[/I] that's what means it's definitely not a meatgrinder lol. If the number of casualties is way lower than an a sci-fi horror movie across an entire campaign... And one that I'm told is a "megadungeon" (I dunno if this is true, it's just what the DM said) to boot - I carefully avoid reading up on Mothership adventures I haven't done. We haven't done Gradient Descent, the DM does threaten us with it occasionally, but we had 100% survivors on the time travel campaign. (we were crowing that "Just this once, nobody dies" until we realized how many people we'd killed along the way in that one lol. Also to be fair the time travel aspect means you can really leverage the hell out of cunning plans.) I guess to me that's just a Tuesday lol. I mean, if everyone lives through a one-shot horror adventure that feels kind of wrong to me. The very first Mothership adventure we ever ran there was only one definite survivor (and one in the balance, but probably not), but it felt completely right and didn't feel like we'd been cheated or treated unfairly at all. Indeed given what we faced, it was a miracle anyone made it out of there, and testament to our dedication and teamwork. I mean at least two of my PCs died near the finish line ensuring other people lived (one he put himself in an airlock because I knew he correctly thought he was dying and about to become dangerous, the other stayed to ensure a nuclear bomb went off in an alien hive) and to me, that was completely thrilling, rather than "meatgrinder". To me meatgrinder means if you touch combat or similar PCs are dying left right and centre, regardless of how sensible the tactics the party uses and so on (and I've seen games like that - hell a lot of OSR games pride themselves in that), regardless of quickly or well they solve puzzles, regardless of how cautious and sensible they are, regardless of them preparations they make, and I haven't really seen that in Mothership. I guess what I'm saying is for me "meatgrinder" implies "killed by mere contact with systems" or "killed by RNG without any real way to mitigate it", and I don't find that to be true of Mothership personally, but it's fine it means different things to different people! Also there are probably adventures where that does happen, we just haven't played them. There's nothing like that in Mothership that I'm aware of. If you had several PC Marines repeatedly failing panic checks it could get bad but that's a good reason to have a balanced party. I almost always play Teamsters myself. Yeah but you only need to roll if you need to roll. The whole idea is to not roll, to do smart things your character knows how to do that mean you don't have to. If you're rolling, things have probably already gone south. At least this is what the DM explained to us, and what he said the book and/or discussions about the game online indicated. Plus you can get Advantage if you do have to roll. [/QUOTE]
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