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TTRPG Genres You Just Can't Get Into -and- Tell Me Why I'm Wrong About X Genre I Don't Like
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<blockquote data-quote="TiQuinn" data-source="post: 9746672" data-attributes="member: 4871"><p>I’m really going to have to go back and look at that Advantage and see what you mean - maybe we missed something key there. Sometimes you’d have it but not always.</p><p></p><p>So, meat grinder.</p><p></p><p>FOR ME…lol…meat grinder is any game where there’s a high death rate which 40% to 50% of the PCs did in our Mothership campaign - spanning Another Bug Hunt and Gradient Descent. Now, I personally <em>want</em> a meat grinder in a horror game that’s based on every sci-fi horror movie you’ve ever seen. But my response to MGibster was based on what he said about Alien, and sounded like maybe he wouldn’t like that. But regardless…50% death rate for our PCs across that campaign is a much higher percentage than most games we play. YMMV.</p><p></p><p>Gradient Descent is what I’d call a mega dungeon, and I count it as one of the best. It’s not a mega dungeon in the old TSR sense of the word but then I’m not always a fan of those. Old style mega dungeons were often just room after room after room of sameness and the size seemed more the point of those dungeons existing. GD is probably about 60 rooms spread out across 6 levels, but each room feels like it has a distinct purpose for being there, and the place feels suitably epic. It took us in total about 12 sessions to get thru it. I think of most dungeons today being much smaller than that, so yeah, I’d call it a mega dungeon. There are definitely some twists to the place that maybe up the stress level too which I won’t disclose for spoiler reasons. I also <strong>highly</strong> recommend it.</p></blockquote><p></p>
[QUOTE="TiQuinn, post: 9746672, member: 4871"] I’m really going to have to go back and look at that Advantage and see what you mean - maybe we missed something key there. Sometimes you’d have it but not always. So, meat grinder. FOR ME…lol…meat grinder is any game where there’s a high death rate which 40% to 50% of the PCs did in our Mothership campaign - spanning Another Bug Hunt and Gradient Descent. Now, I personally [I]want[/I] a meat grinder in a horror game that’s based on every sci-fi horror movie you’ve ever seen. But my response to MGibster was based on what he said about Alien, and sounded like maybe he wouldn’t like that. But regardless…50% death rate for our PCs across that campaign is a much higher percentage than most games we play. YMMV. Gradient Descent is what I’d call a mega dungeon, and I count it as one of the best. It’s not a mega dungeon in the old TSR sense of the word but then I’m not always a fan of those. Old style mega dungeons were often just room after room after room of sameness and the size seemed more the point of those dungeons existing. GD is probably about 60 rooms spread out across 6 levels, but each room feels like it has a distinct purpose for being there, and the place feels suitably epic. It took us in total about 12 sessions to get thru it. I think of most dungeons today being much smaller than that, so yeah, I’d call it a mega dungeon. There are definitely some twists to the place that maybe up the stress level too which I won’t disclose for spoiler reasons. I also [B]highly[/B] recommend it. [/QUOTE]
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TTRPG Genres You Just Can't Get Into -and- Tell Me Why I'm Wrong About X Genre I Don't Like
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