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TTRPG Genres You Just Can't Get Into -and- Tell Me Why I'm Wrong About X Genre I Don't Like
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<blockquote data-quote="Ruin Explorer" data-source="post: 9746707" data-attributes="member: 18"><p>Generally you roll when there's stress (in the non-mechanical sense) and or tight time pressure or your character doesn't really know how to do something. Obviously in combat situations that's hard or impossible to avoid though you can often get Advantage initially if you get the drop on people/creatures. One thing our DM is very good about is outlining the stakes of a roll too, if they would be known (usually they are) which has caused rethinking approaches or trying to find a way to make things more certain before.</p><p></p><p>I think how much the DM forces you to roll is going to have a lot of impact on er... PC turnover lol, especially as every failed roll is one more Stress. Players have a big impact here too. I notice one you said one of your players lost four PCs to bad rolls and like, whilst I am certain luck played a part, at some point when one guy has lost four PCs and two others have lost zero some questions may potentially be, with love, raised. Like, is that guy behaving in a way that exposes his PC to more danger? Is he failing to look for ways to avoid rolls or get Advantage? Does he keep playing Marines and Androids (who in my experience have by far the highest death rates despite/because on paper they are the toughest)? Looking at my own group, most of the PC deaths I've had weren't down to bad rolls at all. On the contrary, they were despite good rolls, because I'd been stubborn or stupid or essentially volunteered to die. Another player absolutely got his David-esque android owned because he just kept deciding to do unsafe things without preparation or forethought and without help from others and didn't have the insane luck you'd need to get away with that. But that same player had another PC be the sole survivor of an expedition despite horrible rolls, in large part because he spent most of it cowering behind the other PCs lol.</p><p></p><p>I'm not sure what this all amounts to except it's surprisingly fun lol.</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 9746707, member: 18"] Generally you roll when there's stress (in the non-mechanical sense) and or tight time pressure or your character doesn't really know how to do something. Obviously in combat situations that's hard or impossible to avoid though you can often get Advantage initially if you get the drop on people/creatures. One thing our DM is very good about is outlining the stakes of a roll too, if they would be known (usually they are) which has caused rethinking approaches or trying to find a way to make things more certain before. I think how much the DM forces you to roll is going to have a lot of impact on er... PC turnover lol, especially as every failed roll is one more Stress. Players have a big impact here too. I notice one you said one of your players lost four PCs to bad rolls and like, whilst I am certain luck played a part, at some point when one guy has lost four PCs and two others have lost zero some questions may potentially be, with love, raised. Like, is that guy behaving in a way that exposes his PC to more danger? Is he failing to look for ways to avoid rolls or get Advantage? Does he keep playing Marines and Androids (who in my experience have by far the highest death rates despite/because on paper they are the toughest)? Looking at my own group, most of the PC deaths I've had weren't down to bad rolls at all. On the contrary, they were despite good rolls, because I'd been stubborn or stupid or essentially volunteered to die. Another player absolutely got his David-esque android owned because he just kept deciding to do unsafe things without preparation or forethought and without help from others and didn't have the insane luck you'd need to get away with that. But that same player had another PC be the sole survivor of an expedition despite horrible rolls, in large part because he spent most of it cowering behind the other PCs lol. I'm not sure what this all amounts to except it's surprisingly fun lol. [/QUOTE]
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