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TTRPG Genres You Just Can't Get Into -and- Tell Me Why I'm Wrong About X Genre I Don't Like
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<blockquote data-quote="Ruin Explorer" data-source="post: 9749706" data-attributes="member: 18"><p>I believe it but I remain somewhat skeptical it wasn't still pretty rules-heavy compared to the bulk of RPGs on the market - good to hear there are modules that remove stuff like those manuevers though.</p><p></p><p></p><p>I don't think the "general public" knows what GURPS is. I don't think most people who play RPGs even are familiar with GURPS at this point. And it's certainly fair to say the vast majority of GURPS supplements are dedicated to giving GURPS (an already rules-heavy game at a baseline) more rules and complexity, not less, even if there are ones which go the other way. Probably GURPS could benefit from a modern edition that makes the "quick" rules the baseline and allows complexity to be added. Honestly I gotta revise an earlier statement that I think GURPS is doomed, but I don't think it necessarily is, but I think you'd have to rebaseline it and really get it some nice merchandised IPs for what would amount to a relaunch.</p><p></p><p>I'm not aware of any way to dial down Rolemaster, but I'm slightly unclear if you're saying you could.</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 9749706, member: 18"] I believe it but I remain somewhat skeptical it wasn't still pretty rules-heavy compared to the bulk of RPGs on the market - good to hear there are modules that remove stuff like those manuevers though. I don't think the "general public" knows what GURPS is. I don't think most people who play RPGs even are familiar with GURPS at this point. And it's certainly fair to say the vast majority of GURPS supplements are dedicated to giving GURPS (an already rules-heavy game at a baseline) more rules and complexity, not less, even if there are ones which go the other way. Probably GURPS could benefit from a modern edition that makes the "quick" rules the baseline and allows complexity to be added. Honestly I gotta revise an earlier statement that I think GURPS is doomed, but I don't think it necessarily is, but I think you'd have to rebaseline it and really get it some nice merchandised IPs for what would amount to a relaunch. I'm not aware of any way to dial down Rolemaster, but I'm slightly unclear if you're saying you could. [/QUOTE]
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