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General Tabletop Discussion
*TTRPGs General
TTRPG Settings: A Canny Valley of Playability?
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<blockquote data-quote="hawkeyefan" data-source="post: 8098820" data-attributes="member: 6785785"><p>I think for me it largely depends on the context and how the setting and its designers try to evoke the desired effect.</p><p></p><p>So, let's take a very unfamiliar setting. While its strangeness may make it hard to grasp, and therefore challenging to use, if the concepts are interesting enough and work well with the game to promote a fun experience, then I'd happily play in such a setting.</p><p></p><p>The same with a too familiar setting. If it's got something compelling to make playing there worthwhile....some compelling thing that matters to me more than the familiarity bothers me, then I'd be fine with that, too. </p><p></p><p>The concern in both cases would be that the compelling element.....the interesting thing that may overcome the strangeness or familiarity.....is noticeable enough to hook a person before they dismiss the setting as either too strange or too mundane. </p><p></p><p>So I do think a visceral kind of immediate reaction, akin to the one in the uncanny valley, can be a very relevant factor here.</p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 8098820, member: 6785785"] I think for me it largely depends on the context and how the setting and its designers try to evoke the desired effect. So, let's take a very unfamiliar setting. While its strangeness may make it hard to grasp, and therefore challenging to use, if the concepts are interesting enough and work well with the game to promote a fun experience, then I'd happily play in such a setting. The same with a too familiar setting. If it's got something compelling to make playing there worthwhile....some compelling thing that matters to me more than the familiarity bothers me, then I'd be fine with that, too. The concern in both cases would be that the compelling element.....the interesting thing that may overcome the strangeness or familiarity.....is noticeable enough to hook a person before they dismiss the setting as either too strange or too mundane. So I do think a visceral kind of immediate reaction, akin to the one in the uncanny valley, can be a very relevant factor here. [/QUOTE]
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TTRPG Settings: A Canny Valley of Playability?
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