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General Tabletop Discussion
*TTRPGs General
TTRPG Settings: A Canny Valley of Playability?
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<blockquote data-quote="hawkeyefan" data-source="post: 8100161" data-attributes="member: 6785785"><p>I think a lot of the time, there is a kind of smoothing of rough edges that takes place in regard to certain elements. </p><p></p><p>Look at something like A Song of Ice and Fire. Many of the main characters are all very young by modern standards.....ranging from pre-teen to mid-teen in age. Yet they're expected to do things like get married and pass legal judgment and lead men in battle and so on. To say nothing of how Danaerys is sold into marriage, and other similar elements. </p><p></p><p>The show made the decision to age them all up a bit, to make it a bit more palatable to our modern standards and expectations. Probably a wise move on their part. The book portrays such things in a way that is more accurate compared to the historical period and location it draws upon (the Wars of the Roses in late 15th century England), but I think that for the wider modern audience of the show combined with the shift in medium, they tried to align the ages of the younger characters with ones we'd find more acceptable. Otherwise, many viewers may have simply balked at the idea of children being in such situations.</p><p></p><p>I think there's plenty of room for heavy topics in RPGing. But I also think there is the flexibility with a fictional world to kind of approach these topics from a slightly different angle. So a setting like Dark Sun, let's say, can tackle the idea of slavery in a much more broad way than a game that was set in the colonial era of the US could do. Its presence in a Dark Sun game can also be dialed up or dialed down so to speak, without affecting the verisimilitude; the same couldn't really be said for the colonial US game.</p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 8100161, member: 6785785"] I think a lot of the time, there is a kind of smoothing of rough edges that takes place in regard to certain elements. Look at something like A Song of Ice and Fire. Many of the main characters are all very young by modern standards.....ranging from pre-teen to mid-teen in age. Yet they're expected to do things like get married and pass legal judgment and lead men in battle and so on. To say nothing of how Danaerys is sold into marriage, and other similar elements. The show made the decision to age them all up a bit, to make it a bit more palatable to our modern standards and expectations. Probably a wise move on their part. The book portrays such things in a way that is more accurate compared to the historical period and location it draws upon (the Wars of the Roses in late 15th century England), but I think that for the wider modern audience of the show combined with the shift in medium, they tried to align the ages of the younger characters with ones we'd find more acceptable. Otherwise, many viewers may have simply balked at the idea of children being in such situations. I think there's plenty of room for heavy topics in RPGing. But I also think there is the flexibility with a fictional world to kind of approach these topics from a slightly different angle. So a setting like Dark Sun, let's say, can tackle the idea of slavery in a much more broad way than a game that was set in the colonial era of the US could do. Its presence in a Dark Sun game can also be dialed up or dialed down so to speak, without affecting the verisimilitude; the same couldn't really be said for the colonial US game. [/QUOTE]
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