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TTRPG Settings: A Canny Valley of Playability?
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<blockquote data-quote="pemerton" data-source="post: 8100564" data-attributes="member: 42582"><p>Or you could ask what was meant. By "early 80s" I was thinking 1980 to (say) 1982 or thereabouts.</p><p></p><p>OK. I do believe it is true, at least for the UK I'm relying on representation in gaming magazines, and reports in those magazines from leading figures in the hobby at that time. It's not a claim grounded in scientific historical evidence, though.</p><p></p><p>I am not distinguishing different forms of D&D. The fact that it is "D&D, then other stuff" dosen't seem to bear on the question of whether or not there is a second-most popular RPG.</p><p></p><p>Suppose that Gamma World was a popular game, after D&D: that seems to contradict the earlier assertion, to which I responded with reference to Traveller, that <strong>one thing we often ask is why (for example) "Sci-Fi" TTRPGs aren't very popular</strong>. </p><p></p><p>Ars Magic is set in our earth, but I've never heard of an Ars Magica game being derailed because of a focus on "getting it right".</p><p></p><p>Likewise for CoC.</p><p></p><p>Two examples that have been given are 7th Sea and Tekumel. As I already posted, I think 7th Sea's world is pointless; and Tekumel relies on tropes and ideas that are not familiar.</p><p></p><p>[USER=5142]@Aldarc[/USER]'s comments about attitudes towards children etc are (in my view) correct, but I don't think this is about <em>familiarity</em>. It is about <em>distaste</em>. I suspect for similar reasons there is little appetite for RPGs that invite players to sincerely occupy the role of (say) white supremacists or petty drug dealers, except perhaps for niche games that take an ironic approach to these features of contemporary society (eg Kill Puppies for Satan).</p></blockquote><p></p>
[QUOTE="pemerton, post: 8100564, member: 42582"] Or you could ask what was meant. By "early 80s" I was thinking 1980 to (say) 1982 or thereabouts. OK. I do believe it is true, at least for the UK I'm relying on representation in gaming magazines, and reports in those magazines from leading figures in the hobby at that time. It's not a claim grounded in scientific historical evidence, though. I am not distinguishing different forms of D&D. The fact that it is "D&D, then other stuff" dosen't seem to bear on the question of whether or not there is a second-most popular RPG. Suppose that Gamma World was a popular game, after D&D: that seems to contradict the earlier assertion, to which I responded with reference to Traveller, that [B]one thing we often ask is why (for example) "Sci-Fi" TTRPGs aren't very popular[/B]. Ars Magic is set in our earth, but I've never heard of an Ars Magica game being derailed because of a focus on "getting it right". Likewise for CoC. Two examples that have been given are 7th Sea and Tekumel. As I already posted, I think 7th Sea's world is pointless; and Tekumel relies on tropes and ideas that are not familiar. [USER=5142]@Aldarc[/USER]'s comments about attitudes towards children etc are (in my view) correct, but I don't think this is about [I]familiarity[/I]. It is about [I]distaste[/I]. I suspect for similar reasons there is little appetite for RPGs that invite players to sincerely occupy the role of (say) white supremacists or petty drug dealers, except perhaps for niche games that take an ironic approach to these features of contemporary society (eg Kill Puppies for Satan). [/QUOTE]
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