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General Tabletop Discussion
*TTRPGs General
TTRPGs: broken mechanics vs. abusive players
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<blockquote data-quote="bloodtide" data-source="post: 8940258" data-attributes="member: 6684958"><p>Well, I think this topic needs to be bigger in scope. It's not just the abusive players: you need to account for the style of the DM. I talk about this often, though mostly to a wall because no one, player or DM ever wants to talk about HOW they play the game. They will just toss out the "there is no wrong way to play" and "every way to play is right".</p><p></p><p>But HOW you play the game does matter.</p><p></p><p>I see it all the time: They change many things about the game and play by these house rules of ours.......AND THEN they say "The game is broken". My classic example is like a person gets on a bicycle, then ride right into a huge patch of thick mud, and then they say "this bicycle is broken". And I'm the one that points off that if they would just move over here to the dirt path, the bicycle would work just fine. But they just sink deeper into the mud and scream "the bike is broken!" </p><p></p><p>A classic game example I point out is how some games give magic a free pass, but smack down anything mundane. </p><p></p><p>The DM sets up a ranged encounter where some foes attack. The mundane melee characters can't do anything. The players complain because they can't play the game. The DMs response is just "sucks to be a mundane character".</p><p></p><p>But try the other side: The DM sets up a no magic area encounter where some foes attack. The magical characters can't do anything. </p><p></p><p>But, of course, that would NEVER happen with most DMs. They would be shaking just even thinking about the idea of denying the magical characters being denied the use of magic even for a couple minutes. They would be gasping for air, saying they could NEVER do something like that to those players.</p><p></p><p>The above is a perfect example why many games are "broken". The DM changes the way the game is played then they say the game is "made" broken.</p></blockquote><p></p>
[QUOTE="bloodtide, post: 8940258, member: 6684958"] Well, I think this topic needs to be bigger in scope. It's not just the abusive players: you need to account for the style of the DM. I talk about this often, though mostly to a wall because no one, player or DM ever wants to talk about HOW they play the game. They will just toss out the "there is no wrong way to play" and "every way to play is right". But HOW you play the game does matter. I see it all the time: They change many things about the game and play by these house rules of ours.......AND THEN they say "The game is broken". My classic example is like a person gets on a bicycle, then ride right into a huge patch of thick mud, and then they say "this bicycle is broken". And I'm the one that points off that if they would just move over here to the dirt path, the bicycle would work just fine. But they just sink deeper into the mud and scream "the bike is broken!" A classic game example I point out is how some games give magic a free pass, but smack down anything mundane. The DM sets up a ranged encounter where some foes attack. The mundane melee characters can't do anything. The players complain because they can't play the game. The DMs response is just "sucks to be a mundane character". But try the other side: The DM sets up a no magic area encounter where some foes attack. The magical characters can't do anything. But, of course, that would NEVER happen with most DMs. They would be shaking just even thinking about the idea of denying the magical characters being denied the use of magic even for a couple minutes. They would be gasping for air, saying they could NEVER do something like that to those players. The above is a perfect example why many games are "broken". The DM changes the way the game is played then they say the game is "made" broken. [/QUOTE]
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