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TTRPGs: broken mechanics vs. abusive players
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<blockquote data-quote="James Gasik" data-source="post: 8940930" data-attributes="member: 6877472"><p>I'm reminded of something similar I did in a Skulls & Shackles game with my Druid. We were fighting a pirate vessel, and I decided to assume my water elemental form, swim under the enemy ship, and cast <em>repel wood</em>. The GM was very surprised that there were no provisions about this anywhere in the campaign guide, which makes quite a few notations about how spells work in ship combat, but saw no reason why the spell wouldn't work, punting the ship into the air, and dropping it back down into the water, with catastrophic results.</p><p></p><p>As one might imagine, I was asked to kindly refrain from repeating that stunt. I was saddened, since I'd been waiting to do that for some time, but conceded the point.</p><p></p><p>When it comes to player ingenuity with regards to using the tools in universe to great effect, I'm of the opinion that it's unlikely that the players were the first to think of it, and countermeasures probably exist. Also, in this specific example, I'm well aware that the existence of wooden ships as we know them in oceans full of deadly sea monsters seems a bit suspect (as they would have no real way to prevent attacks from below). Sometimes you just have to accept the fiction to play the game.</p></blockquote><p></p>
[QUOTE="James Gasik, post: 8940930, member: 6877472"] I'm reminded of something similar I did in a Skulls & Shackles game with my Druid. We were fighting a pirate vessel, and I decided to assume my water elemental form, swim under the enemy ship, and cast [I]repel wood[/I]. The GM was very surprised that there were no provisions about this anywhere in the campaign guide, which makes quite a few notations about how spells work in ship combat, but saw no reason why the spell wouldn't work, punting the ship into the air, and dropping it back down into the water, with catastrophic results. As one might imagine, I was asked to kindly refrain from repeating that stunt. I was saddened, since I'd been waiting to do that for some time, but conceded the point. When it comes to player ingenuity with regards to using the tools in universe to great effect, I'm of the opinion that it's unlikely that the players were the first to think of it, and countermeasures probably exist. Also, in this specific example, I'm well aware that the existence of wooden ships as we know them in oceans full of deadly sea monsters seems a bit suspect (as they would have no real way to prevent attacks from below). Sometimes you just have to accept the fiction to play the game. [/QUOTE]
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