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TTRPGs: broken mechanics vs. abusive players
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<blockquote data-quote="MGibster" data-source="post: 8942830" data-attributes="member: 4534"><p>I can't find fault with players using spells as intended, and sometimes I really appreciate it when they show some creativity and think of novel ways to use spells But there are times when I've been frustrated by setting up an interesting challenge only for it to be completely bypassed because I couldn't keep track of every spell or magical ability. To be fair, there have been times I was delighted they bypassed a challenge because they did so in a creative and awesome manner. It's not like I don't want the PCs to succeed. </p><p></p><p></p><p>The authors of a module don't have perfect knowledge of what player characters will do. All things considered, if the PCs are starting a ritual in the next room over, I'm probably going to have someone check it out even if the boxed text tells me the creature isn't coming out. I was running a Living Greyhawk module way back in 2002 (Helm on a pogo stick it's been twenty years!), where the PCs got into a big, big fight right outside a small barrow where the main bad guys were holed up. The PCs decided this was a good time to take a long rest. In the module, the bad guy had an alternative exist leading to a small dock on the river. I went ahead and had the bad guy take off absconding with a good portion of the treasure. The module didn't say there was a boat there, but I figure there's no reason for this dude to stick around.</p></blockquote><p></p>
[QUOTE="MGibster, post: 8942830, member: 4534"] I can't find fault with players using spells as intended, and sometimes I really appreciate it when they show some creativity and think of novel ways to use spells But there are times when I've been frustrated by setting up an interesting challenge only for it to be completely bypassed because I couldn't keep track of every spell or magical ability. To be fair, there have been times I was delighted they bypassed a challenge because they did so in a creative and awesome manner. It's not like I don't want the PCs to succeed. The authors of a module don't have perfect knowledge of what player characters will do. All things considered, if the PCs are starting a ritual in the next room over, I'm probably going to have someone check it out even if the boxed text tells me the creature isn't coming out. I was running a Living Greyhawk module way back in 2002 (Helm on a pogo stick it's been twenty years!), where the PCs got into a big, big fight right outside a small barrow where the main bad guys were holed up. The PCs decided this was a good time to take a long rest. In the module, the bad guy had an alternative exist leading to a small dock on the river. I went ahead and had the bad guy take off absconding with a good portion of the treasure. The module didn't say there was a boat there, but I figure there's no reason for this dude to stick around. [/QUOTE]
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