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TTRPGs: broken mechanics vs. abusive players
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<blockquote data-quote="CleverNickName" data-source="post: 8943073" data-attributes="member: 50987"><p>There is no such thing as a "player-proof" rule. If someone at the table is determined to exploit something, they will go to great lengths to do so. It will become the entire reason for rolling up their character, it'll become the only thing they can think about. Certain rare players can become so committed to a rules exploit that they would rather nobody else at the table have any fun at all, than be denied...no amount of rules mastery or prep work on the part of the DM will stop them.</p><p></p><p>"After all," they seem to believe, "it's not <em>my fault</em> I scoured the Internet for days until I found a loophole in the rules. Sure, I found a way to compound it into something even worse, and then I implemented it as quickly as possible, and I've continued to use it over and over and over and over and over and over and over again...but what choice did I have? Clearly it's a <em>rules problem! </em> The DM should have caught it, but didn't, and now it's too late so no retcons! Everyone else at the table is just going to have to deal with me and my overpowered absurdity."</p><p></p><p>I'm exaggerating, of course, but everyone has met That Player before: the one who would rather grind the game to a halt with arguments and back-talk, than admit their character or playstyle is causing a problem. Fortunately they're rare, and once your table has been visited by one, the experience is memorable enough to deter the other players from doing likewise.</p></blockquote><p></p>
[QUOTE="CleverNickName, post: 8943073, member: 50987"] There is no such thing as a "player-proof" rule. If someone at the table is determined to exploit something, they will go to great lengths to do so. It will become the entire reason for rolling up their character, it'll become the only thing they can think about. Certain rare players can become so committed to a rules exploit that they would rather nobody else at the table have any fun at all, than be denied...no amount of rules mastery or prep work on the part of the DM will stop them. "After all," they seem to believe, "it's not [I]my fault[/I] I scoured the Internet for days until I found a loophole in the rules. Sure, I found a way to compound it into something even worse, and then I implemented it as quickly as possible, and I've continued to use it over and over and over and over and over and over and over again...but what choice did I have? Clearly it's a [I]rules problem! [/I] The DM should have caught it, but didn't, and now it's too late so no retcons! Everyone else at the table is just going to have to deal with me and my overpowered absurdity." I'm exaggerating, of course, but everyone has met That Player before: the one who would rather grind the game to a halt with arguments and back-talk, than admit their character or playstyle is causing a problem. Fortunately they're rare, and once your table has been visited by one, the experience is memorable enough to deter the other players from doing likewise. [/QUOTE]
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