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TTRPGs: broken mechanics vs. abusive players
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<blockquote data-quote="James Gasik" data-source="post: 8943269" data-attributes="member: 6877472"><p>Oh no, I do, but after 30+ decades of doing so, it gets a bit tiring when yet another problematic ability comes along. I'm usually a strong advocate for players, and I don't particularly care to take their toys away from them. It's just irritating to me when a proud nail shows up. I don't want to design around it, and I'd much rather let the player have their cool thing, but a lot of times it gets to the point of "either I create an encounter specifically to prevent this trick or showcase a player weakness or I might as well have a montage". <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>As for the "turn the spell around on the players", sometimes you can't. Like Magic Circle isn't going to affect the average party, and as I noted upthread already, some groups are simply incapable of dealing with some spells. I don't particularly like using spellcasting enemies anyways, because it almost always leads to a someone getting neutralized and having to sit on their hands for whatever reason...or the players gang up on the caster super fast and they don't do much of anything, lol.</p></blockquote><p></p>
[QUOTE="James Gasik, post: 8943269, member: 6877472"] Oh no, I do, but after 30+ decades of doing so, it gets a bit tiring when yet another problematic ability comes along. I'm usually a strong advocate for players, and I don't particularly care to take their toys away from them. It's just irritating to me when a proud nail shows up. I don't want to design around it, and I'd much rather let the player have their cool thing, but a lot of times it gets to the point of "either I create an encounter specifically to prevent this trick or showcase a player weakness or I might as well have a montage". :) As for the "turn the spell around on the players", sometimes you can't. Like Magic Circle isn't going to affect the average party, and as I noted upthread already, some groups are simply incapable of dealing with some spells. I don't particularly like using spellcasting enemies anyways, because it almost always leads to a someone getting neutralized and having to sit on their hands for whatever reason...or the players gang up on the caster super fast and they don't do much of anything, lol. [/QUOTE]
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