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TTRPGs: broken mechanics vs. abusive players
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<blockquote data-quote="Hussar" data-source="post: 8944926" data-attributes="member: 22779"><p>See, for me, it's just a good example of the problem. It's not that spells are broken or whatnot. That's not really the issue. It's the spells (and it's generally spells, although there are other bits and bobs) become default. Like I said earlier, if something is so good that it's the obvious choice in most situations, then it's probably too good. </p><p></p><p>After all, why is Wall of Force only affected by Disintegrate? It can't be dispelled or even broken down? Why not? I can block an ancient dragon with a 5th level spell and there is nothing it can do about it? Seriously? These spells should have break DC's - after all, I can smash a Bigby's Hand, which is a force effect, so, why not Wall of Force?</p><p></p><p>And that really highlights the problem. The spell effects are so inconsistent. And those inconsistencies often are the root of problems. Frankly, it's pretty obvious that the higher level effects in 5e were never really play tested. There are just far, far too many effects there that are pretty over powered. And, again, if we go with the "oh, well, use the same tactics against the PC's", well, if I do that, I'll TPK the party every time because I have unlimited resources and they don't.</p></blockquote><p></p>
[QUOTE="Hussar, post: 8944926, member: 22779"] See, for me, it's just a good example of the problem. It's not that spells are broken or whatnot. That's not really the issue. It's the spells (and it's generally spells, although there are other bits and bobs) become default. Like I said earlier, if something is so good that it's the obvious choice in most situations, then it's probably too good. After all, why is Wall of Force only affected by Disintegrate? It can't be dispelled or even broken down? Why not? I can block an ancient dragon with a 5th level spell and there is nothing it can do about it? Seriously? These spells should have break DC's - after all, I can smash a Bigby's Hand, which is a force effect, so, why not Wall of Force? And that really highlights the problem. The spell effects are so inconsistent. And those inconsistencies often are the root of problems. Frankly, it's pretty obvious that the higher level effects in 5e were never really play tested. There are just far, far too many effects there that are pretty over powered. And, again, if we go with the "oh, well, use the same tactics against the PC's", well, if I do that, I'll TPK the party every time because I have unlimited resources and they don't. [/QUOTE]
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