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TTRPGs: broken mechanics vs. abusive players
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<blockquote data-quote="Hussar" data-source="post: 8955646" data-attributes="member: 22779"><p>But, MtG is a competitive game where the point of play is winning. So, of course, coming up with winning combinations is part of the way to play. It would be somewhat silly otherwise.</p><p></p><p>Unless your game is competitive though, coming up with winning combinations, particularly ones that are obviously unintended by the spirit of the rules, just makes it not fun for the rest of the table. Additionally, you cannot win. The DM has unlimited resources. Even if you win this encounter, the DM will always win.</p><p></p><p>Every archmage daisy chains Simulacrum (cast Simulacrum on yourself and then have the simulacrum cast it on you and then have THAT one cast it on you so on and so forth). For a mere 15000 gp (a pittance for an archmage), I now have 10 18th level wizards at my command. Good luck to the party now.</p><p></p><p>Gee that was fun. Might as well just say rocks fall you all die. Because, no matter what loophole, combination or whatever you come up with, the DM can always do you one better.</p></blockquote><p></p>
[QUOTE="Hussar, post: 8955646, member: 22779"] But, MtG is a competitive game where the point of play is winning. So, of course, coming up with winning combinations is part of the way to play. It would be somewhat silly otherwise. Unless your game is competitive though, coming up with winning combinations, particularly ones that are obviously unintended by the spirit of the rules, just makes it not fun for the rest of the table. Additionally, you cannot win. The DM has unlimited resources. Even if you win this encounter, the DM will always win. Every archmage daisy chains Simulacrum (cast Simulacrum on yourself and then have the simulacrum cast it on you and then have THAT one cast it on you so on and so forth). For a mere 15000 gp (a pittance for an archmage), I now have 10 18th level wizards at my command. Good luck to the party now. Gee that was fun. Might as well just say rocks fall you all die. Because, no matter what loophole, combination or whatever you come up with, the DM can always do you one better. [/QUOTE]
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