Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
TTRPGs: broken mechanics vs. abusive players
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="CleverNickName" data-source="post: 8957466" data-attributes="member: 50987"><p>I know right?</p><p></p><p>I went through something like this with my players a while ago. They considered anything that wasn't worth carrying to be scenery or set-dressing, not really treasure...and what was and wasn't considered "not worth carrying" varied greatly. Copper pieces, for example, were frequently mentioned as not being worth the effort to haul out of the dungeon. One player in particular would get unreasonably angry about it, to the point of rage-quitting one gaming session and sending me angry emails for a week.</p><p></p><p>Not kidding.</p><p></p><p>A penny weighs 2.5 grams, so 10,000 of them is worth $100 and weighs 25kg--about 55 pounds. So if cp = pennies and gp = $, copper coins are worth 0.55gp per pound. My players considered this to be unworthy of effort, and would leave it behind. (And that one player in partuclar would take it further, accusing me of "robbing" them of treasure by giving out trash. "We've told you over and over again, we're not gonna haul that (expletive) around! So just forget it! Every time you say 100 copper, I'm going to write down 1 gold!"</p><p></p><p>Never mind the fact that they would loot every single weapon, shield, and fragment of armor that they found. In one adventure, they had collected over 30 scimitars from some skeletons, and they refused to leave them behind, even after I told them that they were battered and rusted and worth only 1gp each. These busted, 1gp scimitars weighed 3 pounds apiece...less value per pound than copper...and they were going to carry every last one of them into town, come hell or high water. "Each one of these is a gold coin!" I was told. "We're not leaving them behind!"</p><p></p><p>So I kinda stopped listening to their complaining from that point on. It was pretty clear that the problem wasn't the copper coins--the problem was they knew other, more valuable coins existed in the game, and they were trying to press me into using them instead. They genuinely felt that if I didn't convert everything into gems or platinum, I was somehow punishing them for dumping their Strength scores.</p><p></p><p>In the end, they got their wish: no more copper or silver coins. Instead, I converted all non-platinum coins that the monsters were carrying into an equivalent value of (much heavier) mundane armor and weapons. The encounter key says there are 100sp in that chest? Not anymore, now there's a shield. To this day they still think they won that fight, and I've never corrected them.</p></blockquote><p></p>
[QUOTE="CleverNickName, post: 8957466, member: 50987"] I know right? I went through something like this with my players a while ago. They considered anything that wasn't worth carrying to be scenery or set-dressing, not really treasure...and what was and wasn't considered "not worth carrying" varied greatly. Copper pieces, for example, were frequently mentioned as not being worth the effort to haul out of the dungeon. One player in particular would get unreasonably angry about it, to the point of rage-quitting one gaming session and sending me angry emails for a week. Not kidding. A penny weighs 2.5 grams, so 10,000 of them is worth $100 and weighs 25kg--about 55 pounds. So if cp = pennies and gp = $, copper coins are worth 0.55gp per pound. My players considered this to be unworthy of effort, and would leave it behind. (And that one player in partuclar would take it further, accusing me of "robbing" them of treasure by giving out trash. "We've told you over and over again, we're not gonna haul that (expletive) around! So just forget it! Every time you say 100 copper, I'm going to write down 1 gold!" Never mind the fact that they would loot every single weapon, shield, and fragment of armor that they found. In one adventure, they had collected over 30 scimitars from some skeletons, and they refused to leave them behind, even after I told them that they were battered and rusted and worth only 1gp each. These busted, 1gp scimitars weighed 3 pounds apiece...less value per pound than copper...and they were going to carry every last one of them into town, come hell or high water. "Each one of these is a gold coin!" I was told. "We're not leaving them behind!" So I kinda stopped listening to their complaining from that point on. It was pretty clear that the problem wasn't the copper coins--the problem was they knew other, more valuable coins existed in the game, and they were trying to press me into using them instead. They genuinely felt that if I didn't convert everything into gems or platinum, I was somehow punishing them for dumping their Strength scores. In the end, they got their wish: no more copper or silver coins. Instead, I converted all non-platinum coins that the monsters were carrying into an equivalent value of (much heavier) mundane armor and weapons. The encounter key says there are 100sp in that chest? Not anymore, now there's a shield. To this day they still think they won that fight, and I've never corrected them. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
TTRPGs: broken mechanics vs. abusive players
Top